diff --git a/gamedir/Data-1.13/Item_Settings.ini b/gamedir/Data-1.13/Item_Settings.ini index 9d12b4256..fa14a461c 100644 --- a/gamedir/Data-1.13/Item_Settings.ini +++ b/gamedir/Data-1.13/Item_Settings.ini @@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0 ; ;****************************************************************************************************************************** +;****************************************************************************************************************************** +; The following modifiers are multiplied with the base explosive damage (). +; Valid values are from 0.1 to 5.0 (higher is better). +; Default is 1.0 +DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0 +DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0 +;****************************************************************************************************************************** +;****************************************************************************************************************************** +; The following modifiers are multiplied with the base explosive damage () but they apply ONLY to gas type explosives. +; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves. +; Valid values are from 0.0 to 1.0 (higher is better). +; Default is 0.1 +DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1 +DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1 +;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data-UB/Item_Settings.ini b/gamedir/Data-UB/Item_Settings.ini index 9d12b4256..fa14a461c 100644 --- a/gamedir/Data-UB/Item_Settings.ini +++ b/gamedir/Data-UB/Item_Settings.ini @@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0 ; ;****************************************************************************************************************************** +;****************************************************************************************************************************** +; The following modifiers are multiplied with the base explosive damage (). +; Valid values are from 0.1 to 5.0 (higher is better). +; Default is 1.0 +DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0 +DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0 +;****************************************************************************************************************************** +;****************************************************************************************************************************** +; The following modifiers are multiplied with the base explosive damage () but they apply ONLY to gas type explosives. +; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves. +; Valid values are from 0.0 to 1.0 (higher is better). +; Default is 0.1 +DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1 +DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1 +;****************************************************************************************************************************** ;****************************************************************************************************************************** diff --git a/gamedir/Data/Item_Settings.ini b/gamedir/Data/Item_Settings.ini index 9d12b4256..fa14a461c 100644 --- a/gamedir/Data/Item_Settings.ini +++ b/gamedir/Data/Item_Settings.ini @@ -269,6 +269,21 @@ HANDLING_LAUNCHER_MODIFIER = 1.0 ; ;****************************************************************************************************************************** +;****************************************************************************************************************************** +; The following modifiers are multiplied with the base explosive damage (). +; Valid values are from 0.1 to 5.0 (higher is better). +; Default is 1.0 +DAMAGE_HEALTH_EXPLOSIVE_MODIFIER = 1.0 +DAMAGE_BREATH_EXPLOSIVE_MODIFIER = 1.0 +;****************************************************************************************************************************** +;****************************************************************************************************************************** +; The following modifiers are multiplied with the base explosive damage () but they apply ONLY to gas type explosives. +; When someone moves through a gas cloud without a gas mask he will receive the modified base damage each tile he moves. +; Valid values are from 0.0 to 1.0 (higher is better). +; Default is 0.1 +DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER = 0.1 +DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER = 0.1 +;****************************************************************************************************************************** ;******************************************************************************************************************************