dirt system: added an option that controls wether a gun also gets cleaned on fully repairing it

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-07 02:21:46 +00:00
parent 30a7e22a3d
commit 86d6d60959
3 changed files with 3 additions and 1 deletions
+1
View File
@@ -1569,6 +1569,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.fAdvRepairSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","ADVANCED_REPAIR", FALSE);
gGameExternalOptions.fOnlyRepairGunsArmour = iniReader.ReadBoolean("Strategic Gameplay Settings","ONLY_REPAIR_GUNS_AND_ARMOUR", FALSE);
gGameExternalOptions.fDirtSystem = iniReader.ReadBoolean("Strategic Gameplay Settings","DIRT_SYSTEM", FALSE);
gGameExternalOptions.fFullRepairCleansGun = iniReader.ReadBoolean("Strategic Gameplay Settings","FULL_REPAIR_CLEANS_GUN", FALSE);
gGameExternalOptions.usSectorDirtDivider = iniReader.ReadInteger("Strategic Gameplay Settings","SECTOR_DIRT_DIVIDER", 1000, 1, 100000);
// Flugente: prisoner system