dirt system: added an option that controls wether a gun also gets cleaned on fully repairing it

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5904 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-03-07 02:21:46 +00:00
parent 30a7e22a3d
commit 86d6d60959
3 changed files with 3 additions and 1 deletions
+1
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@@ -1182,6 +1182,7 @@ typedef struct
BOOLEAN fAdvRepairSystem; // allow thresholds to repairing
BOOLEAN fOnlyRepairGunsArmour; // we can only repair guns and armour
BOOLEAN fDirtSystem; // allow dirt on items increase the chance for weapon jamming
BOOLEAN fFullRepairCleansGun; // repairing a gun up to its current repair threshold also cleans the gun
UINT32 usSectorDirtDivider; // divide a guns dirt factor by this to get dirt increase for every turn
// Flugente: prisoner related settings