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If the player retreats from an enemy attack that was targetted at this sector, the enemy group pursuits instead of being given new orders.
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -503,17 +503,6 @@ void SAIReportError( STR16 wErrorString );
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#define SAIReportError( a ) //define it out
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#endif
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enum SAIMOVECODE
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{
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DIRECT,
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EVASIVE,
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STAGE,
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};
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void MoveSAIGroupToSector( GROUP **pGroup, UINT8 ubSectorID, UINT32 uiMoveCode, UINT8 ubIntention );
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/* This is only a dirty fix to prevent CTD:
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* when loading a game, sometimes I found that
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* 'gGarrisonGroup' was not allocated.
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