If the player retreats from an enemy attack that was targetted at this sector, the enemy group pursuits instead of being given new orders.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7901 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-07-05 12:44:12 +00:00
parent 54d202fc79
commit 86e21d43a8
3 changed files with 44 additions and 12 deletions
-11
View File
@@ -503,17 +503,6 @@ void SAIReportError( STR16 wErrorString );
#define SAIReportError( a ) //define it out
#endif
enum SAIMOVECODE
{
DIRECT,
EVASIVE,
STAGE,
};
void MoveSAIGroupToSector( GROUP **pGroup, UINT8 ubSectorID, UINT32 uiMoveCode, UINT8 ubIntention );
/* This is only a dirty fix to prevent CTD:
* when loading a game, sometimes I found that
* 'gGarrisonGroup' was not allocated.