diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 10a417f7..7feabc46 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -14304,7 +14304,10 @@ void TransformFromItemDescBox( TransformInfoStruct * Transform) gpItemDescObject->TransformObject( gpItemDescSoldier, gubItemDescStatusIndex, Transform, gpItemDescPrevObject ); // Check to see if we need to manually erase the ammo button. - UINT32 uiNewClass = Item[gpItemDescObject->usItem].usItemClass; + UINT32 uiNewClass = 0; + if ( gpItemDescObject ) + uiNewClass = Item[gpItemDescObject->usItem].usItemClass; + BOOLEAN fEraseAmmoButton = FALSE; if (uiOrigClass & IC_GUN && !(uiNewClass & IC_GUN)) {