CalcMoraleNew (AI_NEW_MORALE option):

- more aggressive AI
- limit AI morale when soldier is under heavy fire

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8916 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-11-07 18:05:37 +00:00
parent bc7fe70fb7
commit 87fc164f7a
2 changed files with 51 additions and 10 deletions
+3
View File
@@ -351,6 +351,7 @@ BOOLEAN CorpseMilitiaTeam(ROTTING_CORPSE *pCorpse);
BOOLEAN NorthSpot(INT32 sSpot, INT8 bLevel);
BOOLEAN SoldierAI(SOLDIERTYPE *pSoldier);
BOOLEAN WeAttack(INT8 bTeam);
BOOLEAN CheckSuppressionDirection(SOLDIERTYPE *pSoldier, INT32 sTargetGridNo, INT8 bTargetLevel);
UINT8 AIDirection(INT32 sSpot1, INT32 sSpot2);
@@ -379,6 +380,8 @@ BOOLEAN AICheckIsGLOperator(SOLDIERTYPE *pSoldier);
BOOLEAN AICheckIsOfficer(SOLDIERTYPE *pSoldier);
BOOLEAN AICheckIsCommander(SOLDIERTYPE *pSoldier);
BOOLEAN AICheckSpecialRole(SOLDIERTYPE *pSoldier);
// *************************************************************
// Knowledge functions
// *************************************************************