Bugfixes (by Flugente)

- fixed a bug that prevented zombies from rising in turnbased mode
- fixed a bug that prevented weapons on the floor from cooling down in turnbased mode
- fixed a bug that caused gun traps with buckshot ammo to deduct to much ammo
- fixed a bug that could crash the game when firing a lot of gun traps at the same time

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5346 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-06-16 22:57:53 +00:00
parent 99d9567f35
commit 88155e52d0
11 changed files with 272 additions and 246 deletions
-3
View File
@@ -305,9 +305,6 @@ public:
INT8 bUseGivenVehicleID;
BOOLEAN fHasKeys;
// Flugente: do not generate new palette for soldier (for soldiers that are created from existing soldiers/corpses, like doppelgangers and zombies)
BOOLEAN fNoGenNewPalette;
//
// New and OO stuff goes after here. Above this point any changes will goof up reading from files.
//