TileEngine include cleanup (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-11 20:41:44 +00:00
parent c8cb9a0d6c
commit 8822bfcb8f
45 changed files with 100 additions and 403 deletions
-32
View File
@@ -5,62 +5,31 @@
#include "end game.h"
#include "Morale.h"
#else
#include <stdio.h>
#include <string.h>
#include "stdlib.h"
#include "debug.h"
//#include "soldier control.h"
#include "weapons.h"
#include "handle items.h"
#include "worlddef.h"
#include "worldman.h"
#include "rotting corpses.h"
#include "tile cache.h"
#include "isometric utils.h"
#include "animation control.h"
#include "utilities.h"
#include "game clock.h"
#include "soldier create.h"
#include "renderworld.h"
#include "soldier add.h"
#include "explosion control.h"
#include "tile animation.h"
#include "sound control.h"
#include "weapons.h"
#include "handle items.h"
#include "world items.h"
#include "structure wrap.h"
#include "tiledef.h"
#include "tiledat.h"
#include "interactive tiles.h"
#include "SaveLoadMap.h"
#include "Message.h"
#include "Random.h"
#include "smokeeffects.h"
#include "handle ui.h"
#include "pathai.h"
#include "campaign Types.h"
#include "strategicmap.h"
#include "strategic.h"
#include "Action Items.h"
#include "Soldier Profile.h"
#include "Quests.h"
#include "Interface Dialogue.h"
#include "LightEffects.h"
#include "AI.h"
#include "Soldier tile.h"
#include "lighting.h"
#include "Render Fun.h"
#include "Opplist.h"
#include "smell.h"
#include "GameSettings.h"
#include "Interface.h"
#include "end game.h"
#include "WorldDat.h"
#include "environment.h"
#include "Buildings.h"
#include "Keys.h"
#include "Morale.h"
#include "fov.h"
#include "Map Information.h"
#include "Soldier Functions.h"//dnl ch40 200909
@@ -94,7 +63,6 @@
class OBJECTTYPE;
class SOLDIERTYPE;
//DBrot: More Rooms
//BOOLEAN HookerInRoom( UINT8 ubRoom );
BOOLEAN HookerInRoom( UINT16 usRoom );
// MODULE FOR EXPLOSIONS