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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,62 +5,31 @@
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#include "end game.h"
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#include "Morale.h"
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#else
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#include <stdio.h>
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#include <string.h>
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#include "stdlib.h"
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#include "debug.h"
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//#include "soldier control.h"
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#include "weapons.h"
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#include "handle items.h"
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#include "worlddef.h"
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#include "worldman.h"
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#include "rotting corpses.h"
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#include "tile cache.h"
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#include "isometric utils.h"
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#include "animation control.h"
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#include "utilities.h"
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#include "game clock.h"
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#include "soldier create.h"
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#include "renderworld.h"
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#include "soldier add.h"
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#include "explosion control.h"
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#include "tile animation.h"
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#include "sound control.h"
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#include "weapons.h"
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#include "handle items.h"
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#include "world items.h"
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#include "structure wrap.h"
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#include "tiledef.h"
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#include "tiledat.h"
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#include "interactive tiles.h"
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#include "SaveLoadMap.h"
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#include "Message.h"
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#include "Random.h"
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#include "smokeeffects.h"
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#include "handle ui.h"
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#include "pathai.h"
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#include "campaign Types.h"
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#include "strategicmap.h"
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#include "strategic.h"
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#include "Action Items.h"
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#include "Soldier Profile.h"
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#include "Quests.h"
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#include "Interface Dialogue.h"
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#include "LightEffects.h"
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#include "AI.h"
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#include "Soldier tile.h"
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#include "lighting.h"
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#include "Render Fun.h"
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#include "Opplist.h"
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#include "smell.h"
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#include "GameSettings.h"
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#include "Interface.h"
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#include "end game.h"
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#include "WorldDat.h"
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#include "environment.h"
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#include "Buildings.h"
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#include "Keys.h"
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#include "Morale.h"
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#include "fov.h"
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#include "Map Information.h"
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#include "Soldier Functions.h"//dnl ch40 200909
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@@ -94,7 +63,6 @@
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class OBJECTTYPE;
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class SOLDIERTYPE;
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//DBrot: More Rooms
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//BOOLEAN HookerInRoom( UINT8 ubRoom );
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BOOLEAN HookerInRoom( UINT16 usRoom );
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// MODULE FOR EXPLOSIONS
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