TileEngine include cleanup (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-11 20:41:44 +00:00
parent c8cb9a0d6c
commit 8822bfcb8f
45 changed files with 100 additions and 403 deletions
-4
View File
@@ -1,10 +1,6 @@
#ifndef __FOG_OF_WAR_H
#define __FOG_OF_WAR_H
//Called after a map is loaded. By keying on the MAPELEMENT_REVEALED value, we can easily
//determine what is hidden by the fog.
void InitializeFogInWorld();
//Removes and smooths the adjacent tiles.
void RemoveFogFromGridNo( INT32 uiGridNo );