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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,10 +1,6 @@
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#ifndef __FOG_OF_WAR_H
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#define __FOG_OF_WAR_H
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//Called after a map is loaded. By keying on the MAPELEMENT_REVEALED value, we can easily
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//determine what is hidden by the fog.
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void InitializeFogInWorld();
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//Removes and smooths the adjacent tiles.
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void RemoveFogFromGridNo( INT32 uiGridNo );
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