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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3,42 +3,29 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include <stdio.h>
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#include <time.h>
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#include "sgp.h"
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#include "himage.h"
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#include "vsurface.h"
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#include "sysutil.h"
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#include "renderworld.h"
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#include "interface.h"
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#include "Sound Control.h"
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#include "worlddef.h"
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#include "Interactive Tiles.h"
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#include "interface cursors.h"
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#include "worldman.h"
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#include "structure.h"
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#include "Animation Control.h"
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#include "points.h"
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#include "overhead.h"
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#include "structure wrap.h"
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#include "tile animation.h"
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#include "tile cache.h"
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#include "handle doors.h"
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#include "Strategicmap.h"
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#include "Quests.h"
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#include "Dialogue Control.h"
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#include "Random.h"
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#include "english.h"
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#include "handle items.h"
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#include "message.h"
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#include "handle ui.h"
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#include "NPC.h"
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#include "Explosion Control.h"
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#include "Text.h"
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#include "GameSettings.h"
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#include "environment.h"
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#endif
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#ifdef JA2TESTVERSION
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#include "message.h"
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#endif
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#define MAX_INTTILE_STACK 10
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typedef struct
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