TileEngine include cleanup (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-11 20:41:44 +00:00
parent c8cb9a0d6c
commit 8822bfcb8f
45 changed files with 100 additions and 403 deletions
+5 -18
View File
@@ -3,42 +3,29 @@
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include <stdio.h>
#include <time.h>
#include "sgp.h"
#include "himage.h"
#include "vsurface.h"
#include "sysutil.h"
#include "renderworld.h"
#include "interface.h"
#include "Sound Control.h"
#include "worlddef.h"
#include "Interactive Tiles.h"
#include "interface cursors.h"
#include "worldman.h"
#include "structure.h"
#include "Animation Control.h"
#include "points.h"
#include "overhead.h"
#include "structure wrap.h"
#include "tile animation.h"
#include "tile cache.h"
#include "handle doors.h"
#include "Strategicmap.h"
#include "Quests.h"
#include "Dialogue Control.h"
#include "Random.h"
#include "english.h"
#include "handle items.h"
#include "message.h"
#include "handle ui.h"
#include "NPC.h"
#include "Explosion Control.h"
#include "Text.h"
#include "GameSettings.h"
#include "environment.h"
#endif
#ifdef JA2TESTVERSION
#include "message.h"
#endif
#define MAX_INTTILE_STACK 10
typedef struct