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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3,40 +3,30 @@
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include <stdio.h>
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#include <time.h>
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#include "sgp.h"
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#include "Radar Screen.h"
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#include "sysutil.h"
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#include "line.h"
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#include "renderworld.h"
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#include "Isometric Utils.h"
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#include "Interface.h"
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#include "overhead.h"
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#include "Soldier Control.h"
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#include "lighting.h"
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#include "wcheck.h"
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#include "sysutil.h"
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#include "render dirty.h"
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#include "overhead map.h"
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#include "Squads.h"
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#include "mousesystem.h"
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#include "Text.h"
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#include "Font Control.h"
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#include "vobject.h"
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#include "Utilities.h"
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#include "Interface Control.h"
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#include "Game Clock.h"
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#include "Map Screen Interface Map Inventory.h"
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#include "meanwhile.h"
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#include "strategicmap.h"
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#include "Animation Data.h"
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#include "GameSettings.h"
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#include "Map Screen Interface.h" // added by Flugente
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#endif
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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extern std::vector<std::wstring> gSquadNameVector;
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extern INT8 gbWorldSectorZ;
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extern BOOLEAN AreInMeanwhile();
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#include "connect.h"
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extern INT32 iCurrentMapSectorZ;
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