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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5,25 +5,27 @@
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#include "winfont.h"
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#else
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#include "math.h"
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#include <stdio.h>
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#include <errno.h>
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#include "worlddef.h"
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#include "renderworld.h"
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#include "vsurface.h"
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#include "Render Dirty.h"
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#include "sysutil.h"
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#include "container.h"
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#include "video.h"
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#include "vobject_blitters.h"
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#include "Font Control.h"
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#endif
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#ifdef JA2BETAVERSION
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#include "Message.h"
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#endif
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// Forward Declarations
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extern INT16 gsVIEWPORT_START_X;
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extern INT16 gsVIEWPORT_START_Y;
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extern INT16 gsVIEWPORT_WINDOW_START_Y;
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extern INT16 gsVIEWPORT_WINDOW_END_Y;
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extern INT16 gsVIEWPORT_END_X;
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extern INT16 gsVIEWPORT_END_Y;
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extern UINT16* gpZBuffer;
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extern BOOLEAN gfScrollInertia;
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#define DIRTY_QUEUES 200
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#define BACKGROUND_BUFFERS 1500 //was 500
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#define VIDEO_OVERLAYS 100
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