TileEngine include cleanup (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-11 20:41:44 +00:00
parent c8cb9a0d6c
commit 8822bfcb8f
45 changed files with 100 additions and 403 deletions
+1 -11
View File
@@ -8,13 +8,8 @@
#include "vehicles.h"
#else
//sgp
#include "types.h"
#include "mousesystem.h"
#include "Button System.h"
#include "input.h"
#include "english.h"
#include "debug.h"
#include "vsurface.h"
#include "video.h"
#include "vobject_blitters.h"
#include "line.h"
@@ -24,15 +19,12 @@
#include "Overhead Map.h"
#include "strategicmap.h"
#include "Interface.h"
#include "Font Control.h"
#include "overhead.h"
#include "Render Dirty.h"
#include "sysutil.h"
#include "PreBattle Interface.h"
#include "Soldier Profile.h"
#include "Map Edgepoints.h"
#include "strategic.h"
#include "strategicmap.h"
#include "gameloop.h"
#include "message.h"
#include "Map Information.h"
@@ -40,14 +32,12 @@
#include "cursors.h"
#include "Cursor Control.h"
#include "MessageBoxScreen.h"
#include "assignments.h"
#include "text.h"
#include "WordWrap.h"
#include "Game Clock.h"
#include "Isometric Utils.h"
#endif
#include "connect.h"
#include "saveloadscreen.h"
#include "Map Edgepoints.h"
#include "renderworld.h"//dnl ch45 051009
#include "merc entering.h"
#include "CampaignStats.h" // added by Flugente