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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8,13 +8,8 @@
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#include "vehicles.h"
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#else
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//sgp
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#include "types.h"
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#include "mousesystem.h"
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#include "Button System.h"
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#include "input.h"
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#include "english.h"
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#include "debug.h"
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#include "vsurface.h"
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#include "video.h"
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#include "vobject_blitters.h"
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#include "line.h"
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@@ -24,15 +19,12 @@
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#include "Overhead Map.h"
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#include "strategicmap.h"
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#include "Interface.h"
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#include "Font Control.h"
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#include "overhead.h"
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#include "Render Dirty.h"
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#include "sysutil.h"
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#include "PreBattle Interface.h"
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#include "Soldier Profile.h"
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#include "Map Edgepoints.h"
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#include "strategic.h"
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#include "strategicmap.h"
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#include "gameloop.h"
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#include "message.h"
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#include "Map Information.h"
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@@ -40,14 +32,12 @@
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#include "cursors.h"
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#include "Cursor Control.h"
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#include "MessageBoxScreen.h"
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#include "assignments.h"
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#include "text.h"
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#include "WordWrap.h"
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#include "Game Clock.h"
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#include "Isometric Utils.h"
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#endif
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#include "connect.h"
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#include "saveloadscreen.h"
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#include "Map Edgepoints.h"
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#include "renderworld.h"//dnl ch45 051009
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#include "merc entering.h"
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#include "CampaignStats.h" // added by Flugente
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