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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,8 +1,6 @@
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#ifndef __TILE_CACHE_H
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#define __TILE_CACHE_H
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#include "tiledef.h"
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#include "structure.h"
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#define TILE_CACHE_START_INDEX 36000
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@@ -47,11 +45,4 @@ void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
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void GetRootName( STR8 pDestStr, const STR8 pSrcStr );
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// OF COURSE, FOR SPEED, WE EXPORT OUR ARRAY
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// ACCESS FUNCTIONS IN RENDERER IS NOT TOO NICE
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// ATE
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#endif
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