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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+20
-37
@@ -1,51 +1,34 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#include "TileEngine All.h"
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#else
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#include "physics.h"
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#include "wcheck.h"
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#include "timer control.h"
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#include "isometric utils.h"
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#include "los.h"
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#include "worldman.h"
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#include "event pump.h"
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#include "Sound Control.h"
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//#include "soldier control.h"
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#include "interface.h"
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#include "interface items.h"
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#include "weapons.h"
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#include "explosion control.h"
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#include "Debug Control.h"
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#include "tile animation.h"
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#include "message.h"
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#include "weapons.h"
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#include "structure wrap.h"
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#include "physics.h"
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#include "overhead.h"
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#include "animation control.h"
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#include "text.h"
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#include "Random.h"
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#include "lighteffects.h"
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#include "opplist.h"
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#include "World Items.h"
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#include "environment.h"
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#include "GameSettings.h"
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#include "Buildings.h"
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#include "Dialogue Control.h" // added by Flugente
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#include "physics.h"
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#include "wcheck.h"
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#include "isometric utils.h"
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#include "worldman.h"
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#include "Sound Control.h"
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#include "interface.h"
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#include "interface items.h"
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#include "explosion control.h"
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#include "Debug Control.h"
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#include "message.h"
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#include "structure wrap.h"
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#include "animation control.h"
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#include "text.h"
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#include "Random.h"
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#include "lighteffects.h"
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#include "opplist.h"
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#include "Buildings.h"
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#include "Dialogue Control.h" // added by Flugente
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#endif
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#include "Campaign.h"
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#include "SkillCheck.h"
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#include "connect.h"
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#include "GameInitOptionsScreen.h"
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//forward declarations of common classes to eliminate includes
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class OBJECTTYPE;
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class SOLDIERTYPE;
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extern INT16 EffectiveDexterity(SOLDIERTYPE* pSoldier, BOOLEAN fTrainer);
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#define NO_TEST_OBJECT 0
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#define TEST_OBJECT_NO_COLLISIONS 1
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