TileEngine include cleanup (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-11 20:41:44 +00:00
parent c8cb9a0d6c
commit 8822bfcb8f
45 changed files with 100 additions and 403 deletions
+20 -37
View File
@@ -1,51 +1,34 @@
#include "builddefines.h"
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#include "TileEngine All.h"
#else
#include "physics.h"
#include "wcheck.h"
#include "timer control.h"
#include "isometric utils.h"
#include "los.h"
#include "worldman.h"
#include "event pump.h"
#include "Sound Control.h"
//#include "soldier control.h"
#include "interface.h"
#include "interface items.h"
#include "weapons.h"
#include "explosion control.h"
#include "Debug Control.h"
#include "tile animation.h"
#include "message.h"
#include "weapons.h"
#include "structure wrap.h"
#include "physics.h"
#include "overhead.h"
#include "animation control.h"
#include "text.h"
#include "Random.h"
#include "lighteffects.h"
#include "opplist.h"
#include "World Items.h"
#include "environment.h"
#include "GameSettings.h"
#include "Buildings.h"
#include "Dialogue Control.h" // added by Flugente
#include "physics.h"
#include "wcheck.h"
#include "isometric utils.h"
#include "worldman.h"
#include "Sound Control.h"
#include "interface.h"
#include "interface items.h"
#include "explosion control.h"
#include "Debug Control.h"
#include "message.h"
#include "structure wrap.h"
#include "animation control.h"
#include "text.h"
#include "Random.h"
#include "lighteffects.h"
#include "opplist.h"
#include "Buildings.h"
#include "Dialogue Control.h" // added by Flugente
#endif
#include "Campaign.h"
#include "SkillCheck.h"
#include "connect.h"
#include "GameInitOptionsScreen.h"
//forward declarations of common classes to eliminate includes
class OBJECTTYPE;
class SOLDIERTYPE;
extern INT16 EffectiveDexterity(SOLDIERTYPE* pSoldier, BOOLEAN fTrainer);
#define NO_TEST_OBJECT 0
#define TEST_OBJECT_NO_COLLISIONS 1