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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+22
-49
@@ -1,58 +1,31 @@
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#include "builddefines.h"
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "math.h"
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#include <stdio.h>
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#include <errno.h>
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#include "worlddef.h"
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#include "renderworld.h"
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#include "vsurface.h"
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#include "input.h"
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#include "sysutil.h"
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#include "wchar.h"
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#include "video.h"
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#include "vobject_blitters.h"
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#include "debug.h"
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#include "wcheck.h"
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#include "worldman.h"
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#include "jascreens.h"
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#include "Isometric Utils.h"
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#include "line.h"
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#include "Animation Control.h"
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#include "Animation Data.h"
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#include "Timer Control.h"
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#include "Radar Screen.h"
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#include "Render Dirty.h"
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#include "Font Control.h"
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#include "Sys Globals.h"
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#include "Render Dirty.h"
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#include "lighting.h"
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#include "Overhead types.h"
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#include "Overhead.h"
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#include "weapons.h"
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#include "ai.h"
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#include "vobject.h"
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#include "render fun.h"
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#include "los.h"
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#include "interactive tiles.h"
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#include "rotting corpses.h"
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#include "tile cache.h"
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#include "tile animation.h"
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#include "English.h"
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#include "world items.h"
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#include "GameSettings.h"
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#include "interface control.h"
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#include "Sound Control.h"
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#endif
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///////////////////////////
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// C file include here
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#include "Render Z.h"
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///////////////////////////
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#ifdef PRECOMPILEDHEADERS
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#include "TileEngine All.h"
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#else
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#include "renderworld.h"
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#include "sysutil.h"
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#include "vobject_blitters.h"
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#include "debug.h"
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#include "wcheck.h"
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#include "worldman.h"
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#include "Radar Screen.h"
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#include "Render Dirty.h"
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#include "ai.h"
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#include "render fun.h"
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#include "interactive tiles.h"
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#include "tile cache.h"
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#include "English.h"
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#include "interface control.h"
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#include "Sound Control.h"
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#include "LogicalBodyTypes/Layers.h"
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#include "LogicalBodyTypes/BodyTypeDB.h"
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#endif
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#include "Utilities.h"
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UINT32 guiShieldGraphic = 0;
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