TileEngine include cleanup (by Asdow).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-03-11 20:41:44 +00:00
parent c8cb9a0d6c
commit 8822bfcb8f
45 changed files with 100 additions and 403 deletions
+22 -49
View File
@@ -1,58 +1,31 @@
#include "builddefines.h"
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include "math.h"
#include <stdio.h>
#include <errno.h>
#include "worlddef.h"
#include "renderworld.h"
#include "vsurface.h"
#include "input.h"
#include "sysutil.h"
#include "wchar.h"
#include "video.h"
#include "vobject_blitters.h"
#include "debug.h"
#include "wcheck.h"
#include "worldman.h"
#include "jascreens.h"
#include "Isometric Utils.h"
#include "line.h"
#include "Animation Control.h"
#include "Animation Data.h"
#include "Timer Control.h"
#include "Radar Screen.h"
#include "Render Dirty.h"
#include "Font Control.h"
#include "Sys Globals.h"
#include "Render Dirty.h"
#include "lighting.h"
#include "Overhead types.h"
#include "Overhead.h"
#include "weapons.h"
#include "ai.h"
#include "vobject.h"
#include "render fun.h"
#include "los.h"
#include "interactive tiles.h"
#include "rotting corpses.h"
#include "tile cache.h"
#include "tile animation.h"
#include "English.h"
#include "world items.h"
#include "GameSettings.h"
#include "interface control.h"
#include "Sound Control.h"
#endif
///////////////////////////
// C file include here
#include "Render Z.h"
///////////////////////////
#ifdef PRECOMPILEDHEADERS
#include "TileEngine All.h"
#else
#include "renderworld.h"
#include "sysutil.h"
#include "vobject_blitters.h"
#include "debug.h"
#include "wcheck.h"
#include "worldman.h"
#include "Radar Screen.h"
#include "Render Dirty.h"
#include "ai.h"
#include "render fun.h"
#include "interactive tiles.h"
#include "tile cache.h"
#include "English.h"
#include "interface control.h"
#include "Sound Control.h"
#include "LogicalBodyTypes/Layers.h"
#include "LogicalBodyTypes/BodyTypeDB.h"
#endif
#include "Utilities.h"
UINT32 guiShieldGraphic = 0;