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TileEngine include cleanup (by Asdow).
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8953 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+8
-24
@@ -6,50 +6,27 @@
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#else
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#include "worlddef.h"
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#include "worlddat.h"
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#include <stdio.h>
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#include <string.h>
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#include "wcheck.h"
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#include "stdlib.h"
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#include "time.h"
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#include "video.h"
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#include "debug.h"
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#include "worldman.h"
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#include "mousesystem.h"
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#include "sys globals.h"
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#include "screenids.h"
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#include "Render Fun.h"
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#include "font control.h"
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#include "lighting.h"
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#include "structure.h"
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#include "vobject.h"
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#include "Soldier Control.h"
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#include "isometric utils.h"
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#include "Interactive Tiles.h"
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#include "utilities.h"
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#include "overhead.h"
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#include "Event Pump.h"
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#include "Handle UI.h"
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#include "opplist.h"
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#include "shading.h"
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#include "Animation Control.h"
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#include "World Items.h"
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#include "renderworld.h"
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#include "Radar Screen.h"
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#include "soldier create.h"
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#include "Soldier Init List.h"
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#include "Exit Grids.h"
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#include "tile surface.h"
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#include "rotting corpses.h"
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#include "Keys.h"
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#include "Map Information.h"
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#include "Exit Grids.h"
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#include "Summary Info.h"
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#include "Animated ProgressBar.h"
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#include "pathai.h"
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#include "EditorBuildings.h"
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#include "FileMan.h"
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#include "Map Edgepoints.h"
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#include "environment.h"
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#include "Shade Table Util.h"
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#include "Structure Wrap.h"
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#include "Scheduling.h"
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@@ -65,13 +42,20 @@
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#include "LoadScreen.h"//dnl ch30 150909
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#include "Interface Cursors.h"
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#include "Simple Render Utils.h"//dnl ch54 111009
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#include "Interface.h"
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///ddd
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#include "gamesettings.h"
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#include "editscreen.h"
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#include "Button Defines.h"
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#include "Editor Taskbar Utils.h"
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#endif
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#ifdef JA2EDITOR
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#include "Summary Info.h"
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#include "Button Defines.h"
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#include "Animation Data.h"
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#endif
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#define SET_MOVEMENTCOST( a, b, c, d ) ( ( gubWorldMovementCosts[ a ][ b ][ c ] < d ) ? ( gubWorldMovementCosts[ a ][ b ][ c ] = d ) : 0 );
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#define FORCE_SET_MOVEMENTCOST( a, b, c, d ) ( gubWorldMovementCosts[ a ][ b ][ c ] = d )
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#define SET_CURRMOVEMENTCOST( a, b ) SET_MOVEMENTCOST( usGridNo, a, 0, b )
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