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New merc (somewhat): Similar to Larry's two personalities, Buns now has an alternate personality as well.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=tree&th=23806&goto=354149&#msg_354149 Requires GameDir >= r2430. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8588 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -151,13 +151,21 @@ BOOLEAN ApplyDrugs_New( SOLDIERTYPE *pSoldier, UINT16 usItem, UINT16 uStatusUsed
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// do switch for Larry!!
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if ( pSoldier->ubProfile == LARRY_NORMAL )
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{
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pSoldier = SwapLarrysProfiles( pSoldier );
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SwapToProfile( pSoldier, LARRY_DRUNK );
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gMercProfiles[LARRY_NORMAL].bNPCData = LARRY_FALLS_OFF_WAGON;
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}
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else if ( pSoldier->ubProfile == LARRY_DRUNK )
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{
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gMercProfiles[LARRY_DRUNK].bNPCData = 0;
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}
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// NB store all drunkenness info in LARRY_NORMAL profile (to use same values)
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// so long as he keeps consuming, keep number above level at which he cracked
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gMercProfiles[LARRY_NORMAL].bNPCData += (INT8)Random( 5 );
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// allow value to keep going up to 24 (about 2 days since we subtract Random( 2 ) when he has no access )
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gMercProfiles[LARRY_NORMAL].bNPCData = __min( gMercProfiles[LARRY_NORMAL].bNPCData, 24 );
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gMercProfiles[LARRY_NORMAL].bNPCData = __max( gMercProfiles[LARRY_NORMAL].bNPCData, LARRY_FALLS_OFF_WAGON );
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}
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if ( NewDrug[drugused].opinionevent )
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{
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HandleDynamicOpinionChange( pSoldier, OPINIONEVENT_ADDICT, TRUE, TRUE );
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