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Fix: corpses on a roof cannot be interacted with
Note that once a rooftop corpse has been decapitated, it cannot be accessed again, due to as of yet unclear structure handling. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8236 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -6993,7 +6993,9 @@ void MoveBullet( INT32 iBullet )
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// ATE: In enemy territory here... ;)
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// Now that we have hit a corpse, make the bugger twich!
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CorpseHit( pBullet->sGridNo, pStructure->usStructureID );
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INT8 level = sDesiredLevel == STRUCTURE_ON_GROUND ? 0 : 1;
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CorpseHit( pBullet->sGridNo, level, pStructure->usStructureID );
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DebugMsg( TOPIC_JA2, DBG_LEVEL_3, String("@@@@@@@ Reducing attacker busy count..., CORPSE HIT") );
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// Moved here to keep ABC >0 as long as possible
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