diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index d024637cc..4de846312 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -2995,7 +2995,8 @@ UINT16 PickARandomItem(UINT8 typeIndex, UINT8 maxCoolness, BOOLEAN getMatchingCo } usItem = gArmyItemChoices[ typeIndex ].bItemNo[ uiChoice ]; - if ( usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem) ) + //Madd: quickfix: don't use NVGs during the day + if ( usItem >= 0 && Item[usItem].ubCoolness <= maxCoolness && ItemIsLegal(usItem) && ( NightTime() || Item[usItem].nightvisionrangebonus == 0 ) ) { // pick a default item in case we don't find anything with a matching coolness, but pick the coolest item we can find if ( defaultItem == 0 || Item[usItem].ubCoolness > Item[defaultItem].ubCoolness )