diff --git a/Laptop/personnel.cpp b/Laptop/personnel.cpp index 35b593343..62810526f 100644 --- a/Laptop/personnel.cpp +++ b/Laptop/personnel.cpp @@ -1889,7 +1889,7 @@ void DisplayCharStats(INT32 iId, INT32 iSlot) for ( UINT8 ubCnt = 0; ubCnt < bNumSkillTraits; ubCnt++ ) { - if ( ubCnt >= 4 && bNumSkillTraits > 5 ) + if ( ubCnt >= 3 && bNumSkillTraits > 4 ) { fDisplayMoreTraits = TRUE; swprintf( sString, L"%s\n", gzMercSkillTextNew[ ubTempSkillArray[ubCnt] ] ); @@ -1953,14 +1953,14 @@ void DisplayCharStats(INT32 iId, INT32 iSlot) // if we have more skills than we can display, show "more" and create a tooltip box with the rest of them if ( fDisplayMoreTraits ) { - swprintf( sString, L"%s", gzMercSkillTextNew[ 2 * NEWTRAIT_MERCSKILL_OFFSET_ALL + 1 ]); // display "More..." + swprintf( sString, L"%s", gzMercSkillTextNew[2 * NEWTRAIT_MERCSKILL_EXPERTOFFSET + 1] ); // display "More..." FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[19].x+(iSlot*TEXT_BOX_WIDTH)),0,TEXT_BOX_WIDTH-20,0,sString, PERS_FONT, &sX, &sY); if( sX <= iMinimumX ) { FindFontRightCoordinates((INT16)(pPersonnelScreenPoints[19].x+(iSlot*TEXT_BOX_WIDTH) + TEXT_BOX_WIDTH-20 +TEXT_DELTA_OFFSET),0,30,0,sString, PERS_FONT, &sX, &sY); sX = (INT16)max( sX, iMinimumX ); } - sY = (INT16)(pPersonnelScreenPoints[19].y + 48); + sY = (INT16)(pPersonnelScreenPoints[19].y + 36); mprintf(sX,sY,sString); diff --git a/Strategic/Map Screen Interface.cpp b/Strategic/Map Screen Interface.cpp index add6c7739..70012811c 100644 --- a/Strategic/Map Screen Interface.cpp +++ b/Strategic/Map Screen Interface.cpp @@ -1983,7 +1983,7 @@ void RemoveMapStatusBarsRegion( void ) void UpdateCharRegionHelpText( void ) { - CHAR16 sString[ 128 ], sTemp[ 20 ]; + CHAR16 sString[ 256 ], sTemp[ 20 ]; CHAR16 pMoraleStr[ 128 ]; SOLDIERTYPE *pSoldier = NULL; @@ -2000,8 +2000,7 @@ void UpdateCharRegionHelpText( void ) if ( AM_A_ROBOT( MercPtrs[ gCharactersList[ bSelectedInfoChar ].usSolID ] ) ) { // robot (condition only) - swprintf( sString, L"%s: %d/%d", - pMapScreenStatusStrings[ 3 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax ); + swprintf( sString, L"%s: %d/%d", pMapScreenStatusStrings[ 3 ], pSoldier->stats.bLife, pSoldier->stats.bLifeMax ); } else if ( Menptr[ gCharactersList[ bSelectedInfoChar ].usSolID ].flags.uiStatusFlags & SOLDIER_VEHICLE ) { @@ -2085,17 +2084,17 @@ void UpdateCharRegionHelpText( void ) // lets rearrange our skills to a temp array // we also get the number of lines (skills) to be displayed - for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ubCnt++ ) + for ( UINT8 ubCnt = 1; ubCnt < NUM_SKILLTRAITS_NT; ++ubCnt ) { if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 2 ) { ubTempSkillArray[bNumSkillTraits] = (ubCnt + NEWTRAIT_MERCSKILL_EXPERTOFFSET); - bNumSkillTraits++; + ++bNumSkillTraits; } else if ( ProfileHasSkillTrait( pSoldier->ubProfile, ubCnt ) == 1 ) { ubTempSkillArray[bNumSkillTraits] = ubCnt; - bNumSkillTraits++; + ++bNumSkillTraits; } } @@ -2136,6 +2135,7 @@ void UpdateCharRegionHelpText( void ) { swprintf( sString, L"%s\n", gzMercSkillText[bSkill1] ); } + if( bSkill2 != 0 ) { swprintf( sTemp, L"%s", gzMercSkillText[bSkill2] ); @@ -2163,7 +2163,6 @@ void UpdateCharRegionHelpText( void ) DisableButton( giMapContractButton ); } - if ( CanToggleSelectedCharInventory( ) ) { // inventory