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Reworked Briefing Room Feature (mission based JA2) (by Jazz)
- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM) - Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839 - see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -14,8 +14,7 @@
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#include "soldier profile type.h"
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#endif
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#include "Encyclopedia_Data.h"
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#include "Encyclopedia.h"
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#include "BriefingRoom_Data.h"
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#include "BriefingRoom.h"
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// Link Images
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@@ -248,10 +247,6 @@ void SelectBriefingRoomLocationButton(MOUSE_REGION * pRegion, INT32 iReason )
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}
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else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
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{
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bEncyclopediaLocation = FALSE;
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bEncyclopediaCharacter = FALSE;
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bEncyclopediaInventory = FALSE;
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bEncyclopediaQuests = FALSE;
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bBriefingRoom = TRUE;
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if(!fFirstTimeInBriefingRoom) guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM;
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}
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@@ -591,4 +586,4 @@ void ResetActivationBriefingRoomStringTextBox(void)
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uiCursorBriefingRoomPosition = StringPixLength( pPlayerBriefingRoomActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
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DisplayPlayerActivationBriefingRoomString();
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DisplayActivationBriefingRoomStringCursor();
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}
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}
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