Reworked Briefing Room Feature (mission based JA2) (by Jazz)

- Briefing room feature must be enabled in ja2_options.ini (BRIEFING_ROOM)
- Briefing room can be accessed from the laptop. Enter key "SN5631" and then click the exit button

- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327839/Reworked_Feature_Mission_based.html#Post327839
- see: https://ja2svn.dyndns.org/source/ja2/trunk/Documents/1.13%20Modding/Modding%20Examples/Briefing%20Room%20Modding.txt


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6573 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-10 08:03:47 +00:00
parent b997811a5d
commit 896c1e3e24
38 changed files with 1883 additions and 5396 deletions
+2 -7
View File
@@ -14,8 +14,7 @@
#include "soldier profile type.h"
#endif
#include "Encyclopedia_Data.h"
#include "Encyclopedia.h"
#include "BriefingRoom_Data.h"
#include "BriefingRoom.h"
// Link Images
@@ -248,10 +247,6 @@ void SelectBriefingRoomLocationButton(MOUSE_REGION * pRegion, INT32 iReason )
}
else if(iReason & MSYS_CALLBACK_REASON_LBUTTON_UP)
{
bEncyclopediaLocation = FALSE;
bEncyclopediaCharacter = FALSE;
bEncyclopediaInventory = FALSE;
bEncyclopediaQuests = FALSE;
bBriefingRoom = TRUE;
if(!fFirstTimeInBriefingRoom) guiCurrentLaptopMode = LAPTOP_MODE_BRIEFING_ROOM;
}
@@ -591,4 +586,4 @@ void ResetActivationBriefingRoomStringTextBox(void)
uiCursorBriefingRoomPosition = StringPixLength( pPlayerBriefingRoomActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
DisplayPlayerActivationBriefingRoomString();
DisplayActivationBriefingRoomStringCursor();
}
}