diff --git a/Ja2/Cheats.h b/Ja2/Cheats.h index 74760ab6..2cd58cd1 100644 --- a/Ja2/Cheats.h +++ b/Ja2/Cheats.h @@ -1,7 +1,6 @@ #ifndef _CHEATS__H_ #define _CHEATS__H_ -#include "Language Defines.h" extern UINT8 gubCheatLevel; diff --git a/Ja2/Credits.cpp b/Ja2/Credits.cpp index 7a1f8d25..f2d1fdeb 100644 --- a/Ja2/Credits.cpp +++ b/Ja2/Credits.cpp @@ -1,6 +1,5 @@ #include "Types.h" #include "Credits.h" - #include "Language Defines.h" #include "vsurface.h" #include "mousesystem.h" #include "Text.h" diff --git a/Ja2/FeaturesScreen.cpp b/Ja2/FeaturesScreen.cpp index 92d0b60f..50535f97 100644 --- a/Ja2/FeaturesScreen.cpp +++ b/Ja2/FeaturesScreen.cpp @@ -26,7 +26,6 @@ #include "Text.h" #include "Interface Control.h" #include "Message.h" -#include "Language Defines.h" #include "Multi Language Graphic Utils.h" #include "Map Information.h" #include "Sys Globals.h" diff --git a/Ja2/GameSettings.cpp b/Ja2/GameSettings.cpp index 054da671..35f99674 100644 --- a/Ja2/GameSettings.cpp +++ b/Ja2/GameSettings.cpp @@ -10,7 +10,6 @@ #include "GameVersion.h" #include "LibraryDataBase.h" #include "Debug.h" - #include "Language Defines.h" #include "HelpScreen.h" #include "INIReader.h" #include "Shade Table Util.h" diff --git a/Ja2/Options Screen.cpp b/Ja2/Options Screen.cpp index 43fd9b1f..6a9ce3d1 100644 --- a/Ja2/Options Screen.cpp +++ b/Ja2/Options Screen.cpp @@ -29,7 +29,6 @@ #include "Text.h" #include "Interface Control.h" #include "Message.h" - #include "Language Defines.h" #include "Multi Language Graphic Utils.h" #include "Map Information.h" #include "SmokeEffects.h" diff --git a/Ja2/builddefines.h b/Ja2/builddefines.h index 5e48f506..eb71defe 100644 --- a/Ja2/builddefines.h +++ b/Ja2/builddefines.h @@ -1,8 +1,6 @@ #ifndef _BUILDDEFINES_H #define _BUILDDEFINES_H -#include "Language Defines.h" - //----- Briefing Room (Mission based JA2 like in JA/DG) - by Jazz ----- // Once enabled here and also enabled in the ja2_options.ini (BRIEFING_ROOM), // you can access the briefing room feature from the laptop diff --git a/Ja2/jascreens.cpp b/Ja2/jascreens.cpp index b1dfe4e8..4e1d8897 100644 --- a/Ja2/jascreens.cpp +++ b/Ja2/jascreens.cpp @@ -45,7 +45,6 @@ #include "Sound Control.h" #include "WordWrap.h" #include "text.h" - #include "Language Defines.h" #include "IniReader.h" #include "sgp_logger.h" diff --git a/Laptop/AimMembers.cpp b/Laptop/AimMembers.cpp index 02d806cb..05d63151 100644 --- a/Laptop/AimMembers.cpp +++ b/Laptop/AimMembers.cpp @@ -36,7 +36,6 @@ #include "Strategic Status.h" #include "Merc Contract.h" #include "Strategic Merc Handler.h" - #include "Language Defines.h" #include "Assignments.h" #include "Sound Control.h" #include "Quests.h" diff --git a/Tactical/Interface Enhanced.cpp b/Tactical/Interface Enhanced.cpp index c6eee82c..f992338c 100644 --- a/Tactical/Interface Enhanced.cpp +++ b/Tactical/Interface Enhanced.cpp @@ -44,7 +44,6 @@ #include "soldier macros.h" #include "squads.h" #include "MessageBoxScreen.h" - #include "Language Defines.h" #include "GameSettings.h" #include "Map Screen Interface Map Inventory.h" #include "Quests.h" diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 18f635db..78f7933d 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -57,7 +57,6 @@ #include "game clock.h" #include "squads.h" #include "MessageBoxScreen.h" - #include "Language Defines.h" #include "GameSettings.h" #include "Map Screen Interface Map Inventory.h" #include "Quests.h" diff --git a/Utils/Encrypted File.cpp b/Utils/Encrypted File.cpp index 16886459..20fba544 100644 --- a/Utils/Encrypted File.cpp +++ b/Utils/Encrypted File.cpp @@ -2,7 +2,6 @@ #include "FileMan.h" #include "Debug.h" -#include "Language Defines.h" // anv: for selecting random line #include "Random.h" diff --git a/Utils/ImportStrings.cpp b/Utils/ImportStrings.cpp index 1d4131c4..cbe3a711 100644 --- a/Utils/ImportStrings.cpp +++ b/Utils/ImportStrings.cpp @@ -1,6 +1,5 @@ #include "ImportStrings.h" #include "LocalizedStrings.h" -#include "Language Defines.h" #include #include diff --git a/Utils/Multi Language Graphic Utils.cpp b/Utils/Multi Language Graphic Utils.cpp index 102c7d3f..4d444fb9 100644 --- a/Utils/Multi Language Graphic Utils.cpp +++ b/Utils/Multi Language Graphic Utils.cpp @@ -4,7 +4,6 @@ #include "Types.h" #include "Multi Language Graphic Utils.h" -#include "Language Defines.h" //SB #include "FileMan.h" diff --git a/Utils/Multilingual Text Code Generator.cpp b/Utils/Multilingual Text Code Generator.cpp index 256f9280..2bdfcb2a 100644 --- a/Utils/Multilingual Text Code Generator.cpp +++ b/Utils/Multilingual Text Code Generator.cpp @@ -32,7 +32,6 @@ CREATED: Feb 16, 1999 #include "builddefines.h" #include #include "types.h" -#include "Language Defines.h" #include "debug.h" #include "Fileman.h" diff --git a/Utils/Utils All.h b/Utils/Utils All.h index 208f4990..3b6750c6 100644 --- a/Utils/Utils All.h +++ b/Utils/Utils All.h @@ -41,7 +41,6 @@ #include "opplist.h" #include "himage.h" #include "vsurface_private.h" -#include "Language Defines.h" #include "text.h" #include "Screens.h" #include "Maputility.h" diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index 46845d9d..622b69f5 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("CHINESE") - #include "Language Defines.h" #if defined( CHINESE ) #include "text.h" #include "Fileman.h" diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index c6ddf46a..976ea802 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("DUTCH") - #include "Language Defines.h" #if defined( DUTCH ) #include "text.h" #include "Fileman.h" diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index 91d15743..0f5f947e 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("ENGLISH") - #include "Language Defines.h" #if defined( ENGLISH ) #include "text.h" #include "Fileman.h" diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index fb8e314b..6a259577 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("FRENCH") - #include "Language Defines.h" #ifdef FRENCH #include "text.h" #include "Fileman.h" diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 721d099f..53bb2601 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("GERMAN") - #include "Language Defines.h" #ifdef GERMAN #include "text.h" #include "Fileman.h" diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 58a63f5c..6f9cbb10 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("ITALIAN") - #include "Language Defines.h" #if defined( ITALIAN ) #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25ChineseText.cpp b/Utils/_Ja25ChineseText.cpp index 919f2d14..1bfcf23e 100644 --- a/Utils/_Ja25ChineseText.cpp +++ b/Utils/_Ja25ChineseText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("CHINESE") - #include "Language Defines.h" #ifdef CHINESE #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25DutchText.cpp b/Utils/_Ja25DutchText.cpp index a2234862..396f8ac5 100644 --- a/Utils/_Ja25DutchText.cpp +++ b/Utils/_Ja25DutchText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("DUTCH") - #include "Language Defines.h" #ifdef DUTCH #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25EnglishText.cpp b/Utils/_Ja25EnglishText.cpp index b58a080d..70a0c7e2 100644 --- a/Utils/_Ja25EnglishText.cpp +++ b/Utils/_Ja25EnglishText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("ENGLISH") - #include "Language Defines.h" #ifdef ENGLISH #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25FrenchText.cpp b/Utils/_Ja25FrenchText.cpp index f20af04a..17f9fa2a 100644 --- a/Utils/_Ja25FrenchText.cpp +++ b/Utils/_Ja25FrenchText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("FRENCH") - #include "Language Defines.h" #ifdef FRENCH #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25GermanText.cpp b/Utils/_Ja25GermanText.cpp index b402f410..663aba59 100644 --- a/Utils/_Ja25GermanText.cpp +++ b/Utils/_Ja25GermanText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("GERMAN") - #include "Language Defines.h" #ifdef GERMAN #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25ItalianText.cpp b/Utils/_Ja25ItalianText.cpp index 4ffb9454..06d7f298 100644 --- a/Utils/_Ja25ItalianText.cpp +++ b/Utils/_Ja25ItalianText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("ITALIAN") - #include "Language Defines.h" #ifdef ITALIAN #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25PolishText.cpp b/Utils/_Ja25PolishText.cpp index 9446a5b2..f7835402 100644 --- a/Utils/_Ja25PolishText.cpp +++ b/Utils/_Ja25PolishText.cpp @@ -2,7 +2,6 @@ // WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions. //#pragma setlocale("POLISH") - #include "Language Defines.h" #ifdef POLISH #include "text.h" #include "Fileman.h" diff --git a/Utils/_Ja25RussianText.cpp b/Utils/_Ja25RussianText.cpp index 8ce7b35f..77e48edd 100644 --- a/Utils/_Ja25RussianText.cpp +++ b/Utils/_Ja25RussianText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("RUSSIAN") - #include "Language Defines.h" #ifdef RUSSIAN #include "text.h" #include "Fileman.h" diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index 860c2887..8445de0d 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -2,7 +2,6 @@ // WANNE: Yes we need this here exclusivly in Polish version, because we do not have a codepage in the code like for other versions. //#pragma setlocale("POLISH") - #include "Language Defines.h" #if defined( POLISH ) #include "text.h" #include "Fileman.h" diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 62b72e2f..110c38e7 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -1,7 +1,6 @@ // WANNE: Yes, this should be disabled, otherwise we get weird behavior when running the game with a VS 2005 build! //#pragma setlocale("RUSSIAN") - #include "Language Defines.h" #if defined( RUSSIAN ) #include "text.h" #include "Fileman.h"