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New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE) - Enemies will randomly choose their taunt from an pool of applicable ones - All taunts can be stored in TableData/EnemyTaunts.xml - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -67,6 +67,9 @@
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// silversurfer: Modifiers for item properties ( thresholds, range, damage, armor etc.)
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#define ITEM_SETTINGS_FILE "Item_Settings.ini"
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// anv: externalised taunt settings
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#define TAUNTS_SETTINGS_FILE "Taunts_Settings.ini"
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#define CD_ROOT_DIR "DATA\\"
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GAME_SETTINGS gGameSettings;
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@@ -74,6 +77,7 @@ GAME_OPTIONS gGameOptions;
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// Snap: Options read from an INI file in the default of custom Data directory
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GAME_EXTERNAL_OPTIONS gGameExternalOptions;
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SKILL_TRAIT_VALUES gSkillTraitValues; // SANDRO - added this one
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TAUNTS_SETTINGS gTauntsSettings;
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CTH_CONSTANTS gGameCTHConstants; // HEADROCK HAM 4: CTH constants
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MOD_SETTINGS gModSettings; //DBrot: mod specific settings
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@@ -3155,6 +3159,28 @@ void LoadCTHConstants()
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gGameCTHConstants.MAX_EFFECTIVE_USE_GRADIENT = iniReader.ReadBoolean("Shooting Mechanism","MAX_EFFECTIVE_USE_GRADIENT", FALSE );
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}
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void LoadTauntsSettings()
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{
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CIniReader iniReader(TAUNTS_SETTINGS_FILE);
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gTauntsSettings.fTauntShowInLog = iniReader.ReadBoolean("Taunts Settings","TAUNT_SHOW_IN_LOG", TRUE );
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gTauntsSettings.sModDelay = iniReader.ReadInteger("Taunts Settings","TAUNT_MIN_DELAY",100, -32767, 32767 );
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gTauntsSettings.sMinDelay = iniReader.ReadInteger("Taunts Settings","TAUNT_MIN_DELAY",500, 0, 65535 );
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gTauntsSettings.sMaxDelay = iniReader.ReadInteger("Taunts Settings","TAUNT_MAX_DELAY",5000, 0, 65535 );
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gTauntsSettings.ubTauntFireGunChance = iniReader.ReadInteger("Taunts Settings","TAUNT_FIRE_GUN_CHANCE",12, 0, 100);
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gTauntsSettings.ubTauntFireLauncherChance = iniReader.ReadInteger("Taunts Settings","TAUNT_FIRE_LAUNCHER_CHANCE",25, 0, 100);
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gTauntsSettings.ubTauntThrowKnifeChance = iniReader.ReadInteger("Taunts Settings","TAUNT_THROW_KNIFE_CHANCE",33, 0, 100);
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gTauntsSettings.ubTauntThrowGrenadeChance = iniReader.ReadInteger("Taunts Settings","TAUNT_THROW_GRENADE_CHANCE",33, 0, 100);
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gTauntsSettings.ubTauntChargeKnifeChance = iniReader.ReadInteger("Taunts Settings","TAUNT_CHARGE_KNIFE_CHANCE",25, 0, 100);
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gTauntsSettings.ubTauntChargeFistsChance = iniReader.ReadInteger("Taunts Settings","TAUNT_CHARGE_FISTS_CHANCE",25, 0, 100);
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gTauntsSettings.ubTauntStealChance = iniReader.ReadInteger("Taunts Settings","TAUNT_STEAL_CHANCE",25, 0, 100);
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gTauntsSettings.ubTauntRunAwayChance = iniReader.ReadInteger("Taunts Settings","TAUNT_RUN_AWAY_CHANCE",20, 0, 100);
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gTauntsSettings.ubTauntSeekNoiseChance = iniReader.ReadInteger("Taunts Settings","TAUNT_SEEK_NOISE_CHANCE",33, 0, 100);
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gTauntsSettings.ubTauntAlertChance = iniReader.ReadInteger("Taunts Settings","TAUNT_ALERT_CHANCE",33, 0, 100);
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gTauntsSettings.ubTauntGotHitChance = iniReader.ReadInteger("Taunts Settings","TAUNT_GOT_HIT_CHANCE",25, 0, 100);
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gTauntsSettings.ubTauntGotMissedChance = iniReader.ReadInteger("Taunts Settings","TAUNT_GOT_MISSED_CHANCE",12, 0, 100);
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gTauntsSettings.ubTauntNoticedUnseenChance = iniReader.ReadInteger("Taunts Settings","TAUNT_NOTICED_UNSEEN_MERC_CHANCE",10, 0, 100);
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}
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void FreeGameExternalOptions()
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{
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if (gGameExternalOptions.iaIMPSlots != NULL) // OJW - 20081129 - Fix memory leak when calling LoadGameExternalOptions twice
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