New Feature: Externalized Enemy taunts (by anv)

- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-10 08:26:05 +00:00
parent 896c1e3e24
commit 899d0f15a0
22 changed files with 1485 additions and 78 deletions
+25
View File
@@ -1320,6 +1320,28 @@ typedef struct
} GAME_EXTERNAL_OPTIONS;
typedef struct
{
BOOLEAN fTauntShowInLog;
INT16 sModDelay;
UINT16 sMinDelay;
UINT16 sMaxDelay;
UINT8 ubTauntFireGunChance;
UINT8 ubTauntFireLauncherChance;
UINT8 ubTauntThrowKnifeChance;
UINT8 ubTauntThrowGrenadeChance;
UINT8 ubTauntChargeKnifeChance;
UINT8 ubTauntChargeFistsChance;
UINT8 ubTauntStealChance;
UINT8 ubTauntRunAwayChance;
UINT8 ubTauntSeekNoiseChance;
UINT8 ubTauntAlertChance;
UINT8 ubTauntGotHitChance;
UINT8 ubTauntGotMissedChance;
UINT8 ubTauntNoticedUnseenChance;
} TAUNTS_SETTINGS;
typedef struct
{
UINT8 ubMaxNumberOfTraits;
@@ -1998,6 +2020,8 @@ extern GAME_EXTERNAL_OPTIONS gGameExternalOptions;
extern SKILL_TRAIT_VALUES gSkillTraitValues; // SANDRO - added this one
extern TAUNTS_SETTINGS gTauntsSettings;
// HEADROCK HAM 4: CTH constants read from a separate INI file
extern CTH_CONSTANTS gGameCTHConstants;
@@ -2014,6 +2038,7 @@ void LoadItemSettings(); // silversurfer: reads item property modifiers
void LoadGameAPBPConstants();
// HEADROCK HAM 4: Read CTH/Shooting coefficients from file
void LoadCTHConstants();
void LoadTauntsSettings();
void FreeGameExternalOptions();
void InitGameOptions();