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New Feature: Externalized Enemy taunts (by anv)
- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE) - Enemies will randomly choose their taunt from an pool of applicable ones - All taunts can be stored in TableData/EnemyTaunts.xml - see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -235,6 +235,7 @@ typedef PARSE_STAGE;
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#define VEHICLESFILENAME "Vehicles.xml"
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#define SQUADNAMEFILENAME "SquadNames.xml"
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#define BACKGROUNDSFILENAME "Backgrounds.xml"
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#define TAUNTSFILENAME "EnemyTaunts.xml"
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#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
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#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
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@@ -467,6 +468,10 @@ extern void LoadIMPPortraitsTEMP();
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extern BOOLEAN ReadInBackgrounds(STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteBackgrounds( STR fileName);
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// anv: externalised taunts
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extern BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion );
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extern BOOLEAN WriteTaunts( STR fileName );
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//Enabled\Disabled profile sound by Jazz
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extern BOOLEAN ReadInSoundProfile( STR fileName );
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extern BOOLEAN WriteSoundProfile( STR fileName );
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