New Feature: Externalized Enemy taunts (by anv)

- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-10 08:26:05 +00:00
parent 896c1e3e24
commit 899d0f15a0
22 changed files with 1485 additions and 78 deletions
+5
View File
@@ -235,6 +235,7 @@ typedef PARSE_STAGE;
#define VEHICLESFILENAME "Vehicles.xml"
#define SQUADNAMEFILENAME "SquadNames.xml"
#define BACKGROUNDSFILENAME "Backgrounds.xml"
#define TAUNTSFILENAME "EnemyTaunts.xml"
#define ENEMY_ADMIN_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyAdmin.xml"
#define ENEMY_REGULAR_PROFILE_FILENAME "Profiles\\SoldierProfileEnemyRegular.xml"
@@ -467,6 +468,10 @@ extern void LoadIMPPortraitsTEMP();
extern BOOLEAN ReadInBackgrounds(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteBackgrounds( STR fileName);
// anv: externalised taunts
extern BOOLEAN ReadInTaunts(STR fileName, BOOLEAN localizedVersion );
extern BOOLEAN WriteTaunts( STR fileName );
//Enabled\Disabled profile sound by Jazz
extern BOOLEAN ReadInSoundProfile( STR fileName );
extern BOOLEAN WriteSoundProfile( STR fileName );