New Feature: Externalized Enemy taunts (by anv)

- Taunts will be shown in the tactica log, once enabled (TAUNT_SHOW_IN_LOG = TRUE)
- Enemies will randomly choose their taunt from an pool of applicable ones
- All taunts can be stored in TableData/EnemyTaunts.xml
- see: http://www.bears-pit.com/board/ubbthreads.php/topics/327830/Externalised_taunts.html#Post327830


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6575 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-11-10 08:26:05 +00:00
parent 896c1e3e24
commit 899d0f15a0
22 changed files with 1485 additions and 78 deletions
+3 -2
View File
@@ -2539,9 +2539,10 @@ void ManSeesMan(SOLDIERTYPE *pSoldier, SOLDIERTYPE *pOpponent, INT32 sOppGridNo,
// SANDRO - if this is an enemy guy, who was unaware of us till now, and the combat didn't started yet, throw "taunt" and indicator we have been seen
if ( IS_MERC_BODY_TYPE( pSoldier ) && pSoldier->bTeam != gbPlayerNum )
{
if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN && pSoldier->aiData.bAlertStatus != STATUS_RED && pSoldier->aiData.bAlertStatus != STATUS_BLACK )
//if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN && pSoldier->aiData.bAlertStatus != STATUS_RED && pSoldier->aiData.bAlertStatus != STATUS_BLACK )
if ( pSoldier->aiData.bOppList[pOpponent->ubID] <= NOT_HEARD_OR_SEEN )
{
StartEnemyTaunt( pSoldier, TAUNT_NOTICED_UNSEEN_MERC );
PossiblyStartEnemyTaunt( pSoldier, TAUNT_NOTICED_UNSEEN_MERC, pOpponent );
}
ShowRadioLocator( pSoldier->ubID, 1 );
}