Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+4 -11
View File
@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "JA2 All.h"
#include "HelpScreen.h"
@@ -727,17 +728,9 @@ void RenderHelpScreen()
{
gfHaveRenderedFirstFrameToSaveBuffer = TRUE;
// WANNE: an exception occurs, when i try to open the help screen in laptop mode, so i put a try-catch block
// around this. I will fix that later.
__try
{
//blit everything to the save buffer ( cause the save buffer can bleed through )
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, gHelpScreen.usScreenLocX, gHelpScreen.usScreenLocY, (UINT16)(gHelpScreen.usScreenLocX+gHelpScreen.usScreenWidth), (UINT16)(gHelpScreen.usScreenLocY+gHelpScreen.usScreenHeight) );
}
__except(filter(GetExceptionCode(), GetExceptionInformation()))
{
}
//blit everything to the save buffer ( cause the save buffer can bleed through )
BlitBufferToBuffer(guiRENDERBUFFER, guiSAVEBUFFER, gHelpScreen.usScreenLocX, gHelpScreen.usScreenLocY, (UINT16)(gHelpScreen.usScreenWidth), (UINT16)(gHelpScreen.usScreenHeight) );
UnmarkButtonsDirty( );
}