Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifndef _MAP_INTERFACE_MAP_INVEN_H
#define _MAP_INTERFACE_MAP_INVEN_H
@@ -8,7 +9,7 @@
#define MAX_DISTANCE_TO_PICKUP_ITEM 5
// number of inventory slots
#define MAP_INVENTORY_POOL_SLOT_COUNT 45
//#define MAP_INVENTORY_POOL_SLOT_COUNT 84 //45 //45
// whether we are showing the inventory pool graphic
extern BOOLEAN fShowMapInventoryPool;
@@ -52,6 +53,8 @@ extern INT16 sObjectSourceGridNo;
extern WORLDITEM *pInventoryPoolList;
extern INT32 iCurrentInventoryPoolPage;
extern BOOLEAN fMapInventoryItemCompatable[ ];
// WANNE 2
extern MAP_INVENTORY_POOL_SLOT_COUNT;
BOOLEAN IsMapScreenWorldItemInvisibleInMapInventory( WORLDITEM *pWorldItem );
BOOLEAN IsMapScreenWorldItemVisibleInMapInventory( WORLDITEM *pWorldItem );