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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines>
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#ifndef _MAP_INTERFACE_MAP_INVEN_H
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#define _MAP_INTERFACE_MAP_INVEN_H
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@@ -8,7 +9,7 @@
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#define MAX_DISTANCE_TO_PICKUP_ITEM 5
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// number of inventory slots
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#define MAP_INVENTORY_POOL_SLOT_COUNT 45
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//#define MAP_INVENTORY_POOL_SLOT_COUNT 84 //45 //45
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// whether we are showing the inventory pool graphic
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extern BOOLEAN fShowMapInventoryPool;
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@@ -52,6 +53,8 @@ extern INT16 sObjectSourceGridNo;
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extern WORLDITEM *pInventoryPoolList;
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extern INT32 iCurrentInventoryPoolPage;
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extern BOOLEAN fMapInventoryItemCompatable[ ];
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// WANNE 2
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extern MAP_INVENTORY_POOL_SLOT_COUNT;
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BOOLEAN IsMapScreenWorldItemInvisibleInMapInventory( WORLDITEM *pWorldItem );
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BOOLEAN IsMapScreenWorldItemVisibleInMapInventory( WORLDITEM *pWorldItem );
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