mirror of
https://github.com/1dot13/source.git
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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+363
-95
@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines> SCROLL BUTTONS CODE IS OUTCOMMENTED (search for // WANNE 2 <scroll>)
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "HelpScreen.h"
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@@ -166,54 +167,56 @@
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#define MAP_WEIGHT_PERCENT_X 196
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#define MAP_WEIGHT_PERCENT_Y 266
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#define MAP_CAMMO_LABEL_X 178
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#define MAP_CAMMO_LABEL_Y 283
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#define MAP_CAMMO_X 176
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#define MAP_CAMMO_Y 292
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#define MAP_CAMMO_LABEL_X 178
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#define MAP_CAMMO_LABEL_Y 283
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#define MAP_CAMMO_X 176
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#define MAP_CAMMO_Y 292
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#define MAP_CAMMO_PERCENT_X 196
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#define MAP_CAMMO_PERCENT_Y 293
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#define MAP_PERCENT_WIDTH 20
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#define MAP_PERCENT_WIDTH 20
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#define MAP_PERCENT_HEIGHT 10
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#define MAP_INV_STATS_TITLE_FONT_COLOR 6
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#define MAP_INV_STATS_TEXT_FONT_COLOR 5
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#define MAP_INV_STATS_TITLE_FONT_COLOR 6
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#define MAP_INV_STATS_TEXT_FONT_COLOR 5
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#define PLAYER_INFO_FACE_START_X 9
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#define PLAYER_INFO_FACE_START_Y 17
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#define PLAYER_INFO_FACE_END_X 60
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#define PLAYER_INFO_FACE_END_Y 76
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#define PLAYER_INFO_FACE_END_X 60
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#define PLAYER_INFO_FACE_END_Y 76
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#define INV_BODY_X 71
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#define INV_BODY_Y 116
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// WANNE 2 <change 2>
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#define NAME_X 4
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#define NAME_WIDTH 55 - NAME_X
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#define NAME_X 11
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#define NAME_WIDTH 62 - NAME_X
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#define ASSIGN_X 67
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#define ASSIGN_WIDTH 118 - ASSIGN_X
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#define SLEEP_X 123
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#define SLEEP_WIDTH 142 - SLEEP_X
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#define LOC_X 147
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#define LOC_WIDTH 179 - LOC_X
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#define DEST_ETA_X 184
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#define DEST_ETA_WIDTH 217 - DEST_ETA_X
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#define TIME_REMAINING_X 222
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#define TIME_REMAINING_WIDTH 250 - TIME_REMAINING_X
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#define CLOCK_X_START 463 - 18
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#define CLOCK_Y_START 298
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#define DEST_PLOT_X 463
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#define DEST_PLOT_Y 345
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#define CLOCK_ETA_X 463 - 15 + 6 + 30
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#define CLOCK_HOUR_X_START 463 + 25 + 30
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#define CLOCK_MIN_X_START 463 + 45 + 30
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#define ASSIGN_X 60
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#define ASSIGN_WIDTH 111 - ASSIGN_X
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#define SLEEP_X 116
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#define SLEEP_WIDTH 135 - SLEEP_X
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#define LOC_X 140
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#define LOC_WIDTH 172 - LOC_X
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#define DEST_ETA_X 177
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#define DEST_ETA_WIDTH 210 - DEST_ETA_X
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#define TIME_REMAINING_X 215
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#define TIME_REMAINING_WIDTH 243 - TIME_REMAINING_X
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// WANNE 2
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#define CLOCK_Y_START (MAP_BORDER_Y_OFFSET + 298) // 298
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#define DEST_PLOT_X (MAP_BORDER_X_OFFSET + 463) //463
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#define DEST_PLOT_Y (MAP_BORDER_Y_OFFSET + 345) //345
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// WANNE 2
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#define CLOCK_ETA_X (MAP_BORDER_X_OFFSET + 484) //463 - 15 + 6 + 30
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#define CLOCK_HOUR_X_START (MAP_BORDER_X_OFFSET + 518) //463 + 25 + 30
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#define CLOCK_MIN_X_START (MAP_BORDER_X_OFFSET + 538) //463 + 45 + 30
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// contract
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#define CONTRACT_X 185
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#define CONTRACT_Y 50
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//#define CONTRACT_WIDTH 63
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//#define CONTRACT_HEIGHT 10
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// trash can
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#define TRASH_CAN_X 176
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@@ -318,8 +321,9 @@
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//#define TM_INV_WIDTH 58
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//#define TM_INV_HEIGHT 23
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#define CLOCK_X 554
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#define CLOCK_Y 459
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// WANNE 2 (the position of the clock in the strategy screen)
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//#define CLOCK_X (SCREEN_WIDTH - 86) //554
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//#define CLOCK_Y (SCREEN_HEIGHT - 21) //459
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#define RGB_WHITE ( FROMRGB( 255, 255, 255 ) )
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@@ -430,13 +434,23 @@ RGBCOLOR GlowColorsC[]={
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*/
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//SGPPoint gMapSortButtons[ MAX_SORT_METHODS ]={
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// {12,125},
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// {68,125},
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// {124,125},
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// {148,125},
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// {185,125},
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// {223,125},
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//};
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// WANNE 2 <change 2>
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SGPPoint gMapSortButtons[ MAX_SORT_METHODS ]={
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{12,125},
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{68,125},
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{124,125},
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{148,125},
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{185,125},
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{223,125},
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{5,113},
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{61,113},
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{117,113},
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{141,113},
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{178,113},
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{216,113},
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};
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@@ -470,8 +484,39 @@ INV_REGION_DESC gSCamoXY =
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};
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// WANNE 2 <scroll>
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// buttons images
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//UINT32 guiMapMercsScrollButtonsImage[ 2 ];
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//UINT32 guiMapMercsScrollButtons[ 2 ];
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//
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//UINT32 guiMapVehicleScrollButtonsImage[ 2 ];
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//UINT32 guiMapVehicleScrollButtons [ 2 ];
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extern UINT16 usVehicleY;
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// WANNE 2 <scroll>
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// button enums
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//enum{
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// MAP_SCROLL_MERCS_UP =0,
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// MAP_SCROLL_MERCS_DOWN,
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//};
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//
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//enum{
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// MAP_SCROLL_VEHICLE_UP =0,
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// MAP_SCROLL_VEHICLE_DOWN,
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//};
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// GLOBAL VARIABLES (OURS)
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// WANNE 2 <scroll>
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//void CreateButtonsForScrolling(void);
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//void DeleteButtonsForScrolling(void);
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void BtnMessageUpMapScreenCallback( GUI_BUTTON *btn,INT32 reason );
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BOOLEAN fScrollButtonsInitialized = FALSE;
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BOOLEAN fFlashAssignDone = FALSE;
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BOOLEAN fInMapMode = FALSE;
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@@ -1129,7 +1174,6 @@ void ContractBoxGlow( void )
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}
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void ContractListRegionBoxGlow( UINT16 usCount )
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{
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static INT32 iColorNum =10;
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@@ -1139,6 +1183,8 @@ void ContractListRegionBoxGlow( UINT16 usCount )
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UINT8 *pDestBuf;
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INT16 usY = 0;
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INT16 sYAdd = 0;
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INT16 sYStart = 0;
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INT16 usVehicleCount = 0;
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// if not glowing right now, leave
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@@ -1167,17 +1213,24 @@ void ContractListRegionBoxGlow( UINT16 usCount )
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iColorNum--;
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// WANNE 2
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if( usCount >= FIRST_VEHICLE )
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{
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sYAdd = 6;
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usVehicleCount = usCount - FIRST_VEHICLE;
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sYStart = usVehicleY;
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usY=(Y_OFFSET*usVehicleCount-1)+(sYStart+(usVehicleCount*Y_SIZE));
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}
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else
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{
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sYAdd = 0;
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sYStart = Y_START;
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usY=(Y_OFFSET*usCount-1)+(sYStart+(usCount*Y_SIZE));
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}
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// y start position of box
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usY=(Y_OFFSET*usCount-1)+(Y_START+(usCount*Y_SIZE) + sYAdd );
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//usY=(Y_OFFSET*usCount-1)+(Y_START+(usCount*Y_SIZE) + sYAdd );
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// WANNE 2 <this is not correct!!>
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//usY=(Y_OFFSET*usCount-1)+(sYStart+(usCount*Y_SIZE));
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// glow contract box
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usColor=Get16BPPColor( FROMRGB( GlowColorsA[iColorNum].ubRed, GlowColorsA[iColorNum].ubGreen, GlowColorsA[iColorNum].ubBlue ) );
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@@ -2457,6 +2510,8 @@ void DisplayGroundEta( void )
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SetFont( ETA_FONT );
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SetFontForeground( FONT_LTGREEN );
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SetFontBackground( FONT_BLACK );
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// WANNE 2 <change ETA position>
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mprintf( CLOCK_ETA_X, CLOCK_Y_START, pEtaString[ 0 ] );
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// if less than one day
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@@ -2487,6 +2542,7 @@ void HighLightAssignLine()
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INT16 usCount = 0;
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UINT16 usX;
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UINT16 usY;
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INT16 usVehicleCount = 0;
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// is this a valid line?
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@@ -2520,16 +2576,6 @@ void HighLightAssignLine()
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else
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iColorNum--;
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//usY=Y_START+(giHighLine*GetFontHeight((MAP_SCREEN_FONT)));
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usY = ( Y_OFFSET * giAssignHighLine - 1 ) + ( Y_START + ( giAssignHighLine * Y_SIZE ) );
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if( giAssignHighLine >= FIRST_VEHICLE )
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{
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usY += 6;
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}
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pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
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SetClippingRegionAndImageWidth( uiDestPitchBYTES, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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@@ -2540,9 +2586,12 @@ void HighLightAssignLine()
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usX=ASSIGN_X;
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//usY=Y_START+(giHighLine*GetFontHeight((MAP_SCREEN_FONT)));
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usY=(Y_OFFSET*usCount-1)+(Y_START+(usCount*Y_SIZE));
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// WANNE 2
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if( usCount >= FIRST_VEHICLE )
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{
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usY += 6;
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usVehicleCount = usCount - FIRST_VEHICLE;
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usY = (Y_OFFSET*usVehicleCount-1)+(usVehicleY+(usVehicleCount*Y_SIZE));
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}
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usColor=Get16BPPColor( FROMRGB( GlowColorsA[iColorNum].ubRed, GlowColorsA[iColorNum].ubGreen, GlowColorsA[iColorNum].ubBlue ) );
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@@ -2578,6 +2627,7 @@ void HighLightDestLine()
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UINT16 usCount = 0;
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UINT16 usX;
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UINT16 usY;
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UINT16 usVehicleCont = 0;
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if( ( giDestHighLine == -1 ) || fShowInventoryFlag )
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@@ -2619,11 +2669,13 @@ void HighLightDestLine()
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if( CharacterIsGettingPathPlotted( usCount ) == TRUE )
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{
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usX=DEST_ETA_X-4;
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//usY=Y_START+(giHighLine*GetFontHeight((MAP_SCREEN_FONT)));
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usY=(Y_OFFSET*usCount-1)+(Y_START+(usCount*Y_SIZE));
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// WANNE 2
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if( usCount >= FIRST_VEHICLE )
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{
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usY += 6;
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usVehicleCont = usCount - FIRST_VEHICLE;
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usY=(Y_OFFSET*usVehicleCont-1)+(usVehicleY+(usVehicleCont*Y_SIZE));
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}
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usColor=Get16BPPColor( FROMRGB( GlowColorsA[iColorNum].ubRed, GlowColorsA[iColorNum].ubGreen, GlowColorsA[iColorNum].ubBlue ) );
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@@ -2662,6 +2714,7 @@ void HighLightSleepLine()
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UINT16 usCount = 0;
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UINT16 usX, usX2;
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UINT16 usY;
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UINT16 usVehicleCount = 0;
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// is this a valid line?
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@@ -2706,11 +2759,13 @@ void HighLightSleepLine()
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usX=SLEEP_X-4;
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usX2 = SLEEP_X + SLEEP_WIDTH;
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//usY=Y_START+(giHighLine*GetFontHeight((MAP_SCREEN_FONT)));
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usY=(Y_OFFSET*usCount-1)+(Y_START+(usCount*Y_SIZE));
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// WANNE 2
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if( usCount >= FIRST_VEHICLE )
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{
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usY += 6;
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usVehicleCount = usCount - FIRST_VEHICLE;
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usY=(Y_OFFSET*usVehicleCount-1)+(usVehicleY+(usVehicleCount*Y_SIZE));
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}
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|
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usColor=Get16BPPColor( FROMRGB( GlowColorsA[iColorNum].ubRed, GlowColorsA[iColorNum].ubGreen, GlowColorsA[iColorNum].ubBlue ) );
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@@ -2917,7 +2972,7 @@ void DisplayCharacterList()
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}
|
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SetFontForeground( ubForegroundColor );
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|
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|
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DrawName( Menptr[gCharactersList[sCount].usSolID].name, sCount, MAP_SCREEN_FONT);
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DrawLocation(sCount, sCount, MAP_SCREEN_FONT);
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DrawDestination(sCount, sCount, MAP_SCREEN_FONT);
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@@ -3036,7 +3091,15 @@ UINT32 MapScreenHandle(void)
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return( MAP_SCREEN );
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}
|
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|
||||
|
||||
// WANNE 2 <scroll>
|
||||
/*if (fShowInventoryFlag == TRUE)
|
||||
{
|
||||
DeleteButtonsForScrolling();
|
||||
}
|
||||
else
|
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{
|
||||
CreateButtonsForScrolling();
|
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}*/
|
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|
||||
// if ( (fInMapMode == FALSE ) && ( fMapExitDueToMessageBox == FALSE ) )
|
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if ( !fInMapMode )
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@@ -3073,7 +3136,6 @@ UINT32 MapScreenHandle(void)
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||||
|
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MoveToEndOfMapScreenMessageList( );
|
||||
|
||||
|
||||
// if the current time compression mode is something legal in mapscreen, keep it
|
||||
if ( ( giTimeCompressMode >= TIME_COMPRESS_5MINS ) && ( giTimeCompressMode <= TIME_COMPRESS_60MINS ) )
|
||||
{
|
||||
@@ -3158,8 +3220,20 @@ UINT32 MapScreenHandle(void)
|
||||
/*strcpy(vs_desc.ImageFile, "INTERFACE\\playlist3.pcx");
|
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CHECKF(AddVideoSurface( &vs_desc, &guiCHARLIST ));*/
|
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|
||||
// WANNE 2
|
||||
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
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FilenameForBPP("INTERFACE\\newgoldpiece3.sti", VObjectDesc.ImageFile );
|
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if (iResolution == 0)
|
||||
{
|
||||
FilenameForBPP("INTERFACE\\newgoldpiece3.sti", VObjectDesc.ImageFile );
|
||||
}
|
||||
else if (iResolution == 1)
|
||||
{
|
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FilenameForBPP("INTERFACE\\newgoldpiece3_800x600.sti", VObjectDesc.ImageFile );
|
||||
}
|
||||
else if (iResolution == 2)
|
||||
{
|
||||
FilenameForBPP("INTERFACE\\newgoldpiece3_1024x768.sti", VObjectDesc.ImageFile );
|
||||
}
|
||||
CHECKF(AddVideoObject(&VObjectDesc, &guiCHARLIST));
|
||||
|
||||
//VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
||||
@@ -3261,14 +3335,12 @@ UINT32 MapScreenHandle(void)
|
||||
AddVideoObject( &VObjectDesc, &guiNewMailIcons );
|
||||
}
|
||||
|
||||
|
||||
// create buttons
|
||||
CreateButtonsForMapBorder( );
|
||||
|
||||
// create mouse regions for level markers
|
||||
CreateMouseRegionsForLevelMarkers( );
|
||||
|
||||
|
||||
// change selected sector/level if necessary
|
||||
// NOTE: Must come after border buttons are created, since it may toggle them!
|
||||
if( AnyMercsHired( ) == FALSE )
|
||||
@@ -3378,6 +3450,21 @@ UINT32 MapScreenHandle(void)
|
||||
// create mouse region for pause clock
|
||||
CreateMouseRegionForPauseOfClock( CLOCK_REGION_START_X, CLOCK_REGION_START_Y );
|
||||
|
||||
// WANNE 2
|
||||
|
||||
if (iResolution == 0)
|
||||
{
|
||||
usVehicleY = 319;
|
||||
}
|
||||
else if (iResolution == 1)
|
||||
{
|
||||
usVehicleY = 414;
|
||||
}
|
||||
else if (iResolution == 2)
|
||||
{
|
||||
usVehicleY = 549;
|
||||
}
|
||||
|
||||
// create mouse regions
|
||||
CreateMouseRegionsForTeamList( );
|
||||
|
||||
@@ -3806,7 +3893,8 @@ UINT32 MapScreenHandle(void)
|
||||
RenderItemDescriptionBox( );
|
||||
|
||||
// render clock
|
||||
RenderClock(CLOCK_X, CLOCK_Y + 1 );
|
||||
// WANNE 2 <renders the clock in the strategy screen>
|
||||
RenderClock(CLOCK_X, CLOCK_Y);
|
||||
|
||||
#ifdef JA2TESTVERSION
|
||||
if( !gfWorldLoaded )
|
||||
@@ -3816,13 +3904,13 @@ UINT32 MapScreenHandle(void)
|
||||
SetFontForeground( FONT_DKRED );
|
||||
else
|
||||
SetFontForeground( FONT_RED );
|
||||
mprintf( 530, 2, L"TESTVERSION MSG" );
|
||||
mprintf( SCREEN_WIDTH - 110, 2, L"TESTVERSION MSG" );
|
||||
if( GetJA2Clock() % 1000 < 500 )
|
||||
SetFontForeground( FONT_DKYELLOW );
|
||||
else
|
||||
SetFontForeground( FONT_YELLOW );
|
||||
mprintf( 530, 12, L"NO WORLD LOADED" );
|
||||
InvalidateRegion( 530, 2, 640, 23 );
|
||||
mprintf( SCREEN_WIDTH - 110, 12, L"NO WORLD LOADED" );
|
||||
InvalidateRegion( SCREEN_WIDTH - 110, 2, SCREEN_WIDTH, 23 );
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -4190,18 +4278,23 @@ void SetClockMin(STR16 pStringA, ...)
|
||||
}
|
||||
|
||||
|
||||
// WANNE 2 <change 2>
|
||||
void DrawName(STR16 pName, INT16 sRowIndex, INT32 iFont)
|
||||
{
|
||||
UINT16 usX=0;
|
||||
UINT16 usY=0;
|
||||
|
||||
|
||||
// mercs
|
||||
if( sRowIndex < FIRST_VEHICLE )
|
||||
{
|
||||
FindFontCenterCoordinates((short)NAME_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE)), (short)NAME_WIDTH, (short)Y_SIZE, pName, (long)iFont, &usX, &usY);
|
||||
}
|
||||
// vehicles
|
||||
else
|
||||
{
|
||||
FindFontCenterCoordinates((short)NAME_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6), (short)NAME_WIDTH, (short)Y_SIZE, pName, (long)iFont, &usX, &usY);
|
||||
sRowIndex = sRowIndex - FIRST_VEHICLE;
|
||||
//FindFontCenterCoordinates((short)NAME_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6), (short)NAME_WIDTH, (short)Y_SIZE, pName, (long)iFont, &usX, &usY);
|
||||
FindFontCenterCoordinates((short)NAME_X + 1, (short)(usVehicleY+(sRowIndex*Y_SIZE)), (short)NAME_WIDTH, (short)Y_SIZE, pName, (long)iFont, &usX, &usY);
|
||||
}
|
||||
|
||||
//RestoreExternBackgroundRect(NAME_X, ((UINT16)(usY+(Y_OFFSET*sRowIndex+1))), NAME_WIDTH, Y_SIZE);
|
||||
@@ -4224,7 +4317,10 @@ void DrawAssignment(INT16 sCharNumber, INT16 sRowIndex, INT32 iFont)
|
||||
}
|
||||
else
|
||||
{
|
||||
FindFontCenterCoordinates((short)ASSIGN_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6), (short)ASSIGN_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
// WANNE 2
|
||||
sRowIndex = sRowIndex - FIRST_VEHICLE;
|
||||
//FindFontCenterCoordinates((short)ASSIGN_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6), (short)ASSIGN_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
FindFontCenterCoordinates((short)ASSIGN_X + 1, (short)(usVehicleY+(sRowIndex*Y_SIZE)), (short)ASSIGN_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
}
|
||||
|
||||
if( fFlashAssignDone == TRUE )
|
||||
@@ -4255,7 +4351,10 @@ void DrawLocation(INT16 sCharNumber, INT16 sRowIndex, INT32 iFont)
|
||||
}
|
||||
else
|
||||
{
|
||||
FindFontCenterCoordinates((short)LOC_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6), (short)LOC_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
// WANNE 2
|
||||
//FindFontCenterCoordinates((short)LOC_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6), (short)LOC_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
sRowIndex = sRowIndex - FIRST_VEHICLE;
|
||||
FindFontCenterCoordinates((short)LOC_X + 1, (short)(usVehicleY+(sRowIndex*Y_SIZE)), (short)LOC_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
}
|
||||
// restore background
|
||||
//RestoreExternBackgroundRect(LOC_X, ((UINT16)(usY+(Y_OFFSET*sRowIndex+1))), LOC_WIDTH, Y_SIZE);
|
||||
@@ -4284,7 +4383,10 @@ void DrawDestination(INT16 sCharNumber, INT16 sRowIndex, INT32 iFont)
|
||||
}
|
||||
else
|
||||
{
|
||||
FindFontCenterCoordinates((short)DEST_ETA_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6 ), (short)DEST_ETA_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
// WANNE 2
|
||||
sRowIndex = sRowIndex - FIRST_VEHICLE;
|
||||
//FindFontCenterCoordinates((short)DEST_ETA_X + 1, (short)(Y_START+(sRowIndex*Y_SIZE) + 6 ), (short)DEST_ETA_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
FindFontCenterCoordinates((short)DEST_ETA_X + 1, (short)(usVehicleY+(sRowIndex*Y_SIZE)), (short)DEST_ETA_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
}
|
||||
|
||||
//RestoreExternBackgroundRect(DEST_ETA_X+1, ((UINT16)(usY+(Y_OFFSET*sRowIndex+1))), DEST_ETA_WIDTH-1, Y_SIZE);
|
||||
@@ -4317,7 +4419,10 @@ void DrawTimeRemaining( INT16 sCharNumber, INT32 iFont, UINT8 ubFontColor )
|
||||
}
|
||||
else
|
||||
{
|
||||
FindFontCenterCoordinates((short)TIME_REMAINING_X + 1, (short)(Y_START+(sCharNumber*Y_SIZE) + 6 ), (short)TIME_REMAINING_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
// WANNE 2
|
||||
sCharNumber = sCharNumber - FIRST_VEHICLE;
|
||||
//FindFontCenterCoordinates((short)TIME_REMAINING_X + 1, (short)(Y_START+(sCharNumber*Y_SIZE) + 6 ), (short)TIME_REMAINING_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
FindFontCenterCoordinates((short)TIME_REMAINING_X + 1, (short)(usVehicleY+(sCharNumber*Y_SIZE)), (short)TIME_REMAINING_WIDTH, (short)Y_SIZE, sString, (long)iFont, &usX, &usY);
|
||||
}
|
||||
|
||||
//RestoreExternBackgroundRect(TIME_REMAINING_X, ((UINT16)(usY+(Y_OFFSET*sCharNumber+1))), TIME_REMAINING_WIDTH, Y_SIZE);
|
||||
@@ -5944,9 +6049,11 @@ void EndMapScreen( BOOLEAN fDuringFade )
|
||||
// build squad list
|
||||
RebuildCurrentSquad( );
|
||||
|
||||
//
|
||||
DeleteMouseRegionsForLevelMarkers( );
|
||||
|
||||
// WANNE 2 <scroll>
|
||||
//DeleteButtonsForScrolling();
|
||||
|
||||
if( fShowMapInventoryPool == FALSE )
|
||||
{
|
||||
// delete buttons
|
||||
@@ -7413,6 +7520,9 @@ void BlitBackgroundToSaveBuffer( void )
|
||||
}
|
||||
else if( gfPreBattleInterfaceActive )
|
||||
{
|
||||
// WANNE 2 <scroll>
|
||||
//DeleteButtonsForScrolling();
|
||||
|
||||
ForceButtonUnDirty( giMapContractButton );
|
||||
ForceButtonUnDirty( giCharInfoButton[ 0 ] );
|
||||
ForceButtonUnDirty( giCharInfoButton[ 1 ] );
|
||||
@@ -7423,12 +7533,15 @@ void BlitBackgroundToSaveBuffer( void )
|
||||
RenderMapScreenInterfaceBottom( );
|
||||
}
|
||||
|
||||
|
||||
// WANNE 2
|
||||
void CreateMouseRegionsForTeamList( void )
|
||||
{
|
||||
// will create mouse regions for assignments, path plotting, character info selection
|
||||
INT16 sCounter = 0;
|
||||
INT16 sYAdd = 0;
|
||||
//INT16 sYAdd = 0;
|
||||
|
||||
INT16 sYStart = 0;
|
||||
INT16 sOffsetCounter = 0;
|
||||
|
||||
// the info region...is the background for the list itself
|
||||
|
||||
@@ -7436,37 +7549,68 @@ void CreateMouseRegionsForTeamList( void )
|
||||
{
|
||||
if( sCounter >= FIRST_VEHICLE )
|
||||
{
|
||||
sYAdd = 6;
|
||||
//sYAdd = 6;
|
||||
sOffsetCounter = sCounter - FIRST_VEHICLE;
|
||||
sYStart = usVehicleY;
|
||||
}
|
||||
else
|
||||
{
|
||||
sYAdd = 0;
|
||||
sOffsetCounter = sCounter;
|
||||
sYStart = Y_START;
|
||||
//sYAdd = 0;
|
||||
}
|
||||
|
||||
// WANNE 2
|
||||
// name region
|
||||
MSYS_DefineRegion( &gTeamListNameRegion[ sCounter ] , NAME_X, ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd ), NAME_X + NAME_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL,
|
||||
MSYS_DefineRegion( &gTeamListNameRegion[ sCounter ] , NAME_X, ( INT16 )( sYStart + ( sOffsetCounter ) * ( Y_SIZE + 2 )), NAME_X + NAME_WIDTH, ( INT16 )( (sYStart + 10) + ( sOffsetCounter + 1 ) * ( Y_SIZE + 2 )), MSYS_PRIORITY_NORMAL,
|
||||
MSYS_NO_CURSOR, TeamListInfoRegionMvtCallBack, TeamListInfoRegionBtnCallBack );
|
||||
|
||||
// assignment region
|
||||
MSYS_DefineRegion( &gTeamListAssignmentRegion[ sCounter ] ,ASSIGN_X , ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd), ASSIGN_X + ASSIGN_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_DefineRegion( &gTeamListAssignmentRegion[ sCounter ] ,ASSIGN_X , ( INT16 )( sYStart + ( sOffsetCounter ) * ( Y_SIZE + 2 )), ASSIGN_X + ASSIGN_WIDTH, ( INT16 )( (sYStart + 10) + ( sOffsetCounter + 1 ) * ( Y_SIZE + 2 )), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_NO_CURSOR, TeamListAssignmentRegionMvtCallBack, TeamListAssignmentRegionBtnCallBack );
|
||||
|
||||
// location region (same function as name regions, so uses the same callbacks)
|
||||
MSYS_DefineRegion( &gTeamListLocationRegion[ sCounter ] , LOC_X, ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd ), LOC_X + LOC_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_DefineRegion( &gTeamListLocationRegion[ sCounter ] , LOC_X, ( INT16 )( sYStart + ( sOffsetCounter ) * ( Y_SIZE + 2 )), LOC_X + LOC_WIDTH, ( INT16 )( (sYStart + 10) + ( sOffsetCounter + 1 ) * ( Y_SIZE + 2 )), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_NO_CURSOR, TeamListInfoRegionMvtCallBack, TeamListInfoRegionBtnCallBack );
|
||||
|
||||
// destination region
|
||||
MSYS_DefineRegion( &gTeamListDestinationRegion[ sCounter ] ,DEST_ETA_X , ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd ), DEST_ETA_X + DEST_ETA_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_DefineRegion( &gTeamListDestinationRegion[ sCounter ] ,DEST_ETA_X , ( INT16 )( sYStart + ( sOffsetCounter ) * ( Y_SIZE + 2 )), DEST_ETA_X + DEST_ETA_WIDTH, ( INT16 )( (sYStart + 10) + ( sOffsetCounter + 1 ) * ( Y_SIZE + 2 )), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_NO_CURSOR, TeamListDestinationRegionMvtCallBack, TeamListDestinationRegionBtnCallBack );
|
||||
|
||||
// contract region
|
||||
MSYS_DefineRegion( &gTeamListContractRegion[ sCounter ] ,TIME_REMAINING_X , ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd), TIME_REMAINING_X + TIME_REMAINING_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_DefineRegion( &gTeamListContractRegion[ sCounter ] ,TIME_REMAINING_X , ( INT16 )( sYStart + ( sOffsetCounter ) * ( Y_SIZE + 2 )), TIME_REMAINING_X + TIME_REMAINING_WIDTH, ( INT16 )( (sYStart + 10) + ( sOffsetCounter + 1 ) * ( Y_SIZE + 2 )), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_NO_CURSOR, TeamListContractRegionMvtCallBack, TeamListContractRegionBtnCallBack );
|
||||
|
||||
// contract region
|
||||
MSYS_DefineRegion( &gTeamListSleepRegion[ sCounter ] ,SLEEP_X, ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd), SLEEP_X + SLEEP_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_DefineRegion( &gTeamListSleepRegion[ sCounter ] ,SLEEP_X, ( INT16 )( sYStart + ( sOffsetCounter ) * ( Y_SIZE + 2 )), SLEEP_X + SLEEP_WIDTH, ( INT16 )( (sYStart + 10) + ( sOffsetCounter + 1 ) * ( Y_SIZE + 2 )), MSYS_PRIORITY_NORMAL + 1,
|
||||
MSYS_NO_CURSOR, TeamListSleepRegionMvtCallBack, TeamListSleepRegionBtnCallBack );
|
||||
|
||||
|
||||
|
||||
//// name region
|
||||
//MSYS_DefineRegion( &gTeamListNameRegion[ sCounter ] , NAME_X, ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd ), NAME_X + NAME_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL,
|
||||
// MSYS_NO_CURSOR, TeamListInfoRegionMvtCallBack, TeamListInfoRegionBtnCallBack );
|
||||
|
||||
//// assignment region
|
||||
//MSYS_DefineRegion( &gTeamListAssignmentRegion[ sCounter ] ,ASSIGN_X , ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd), ASSIGN_X + ASSIGN_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
// MSYS_NO_CURSOR, TeamListAssignmentRegionMvtCallBack, TeamListAssignmentRegionBtnCallBack );
|
||||
|
||||
//// location region (same function as name regions, so uses the same callbacks)
|
||||
//MSYS_DefineRegion( &gTeamListLocationRegion[ sCounter ] , LOC_X, ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd ), LOC_X + LOC_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
// MSYS_NO_CURSOR, TeamListInfoRegionMvtCallBack, TeamListInfoRegionBtnCallBack );
|
||||
|
||||
//// destination region
|
||||
//MSYS_DefineRegion( &gTeamListDestinationRegion[ sCounter ] ,DEST_ETA_X , ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd ), DEST_ETA_X + DEST_ETA_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
// MSYS_NO_CURSOR, TeamListDestinationRegionMvtCallBack, TeamListDestinationRegionBtnCallBack );
|
||||
|
||||
//// contract region
|
||||
//MSYS_DefineRegion( &gTeamListContractRegion[ sCounter ] ,TIME_REMAINING_X , ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd), TIME_REMAINING_X + TIME_REMAINING_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
// MSYS_NO_CURSOR, TeamListContractRegionMvtCallBack, TeamListContractRegionBtnCallBack );
|
||||
|
||||
//// contract region
|
||||
//MSYS_DefineRegion( &gTeamListSleepRegion[ sCounter ] ,SLEEP_X, ( INT16 )( Y_START + ( sCounter ) * ( Y_SIZE + 2 ) + sYAdd), SLEEP_X + SLEEP_WIDTH, ( INT16 )( 145 + ( sCounter + 1 ) * ( Y_SIZE + 2 ) + sYAdd ), MSYS_PRIORITY_NORMAL + 1,
|
||||
// MSYS_NO_CURSOR, TeamListSleepRegionMvtCallBack, TeamListSleepRegionBtnCallBack );
|
||||
|
||||
|
||||
MSYS_SetRegionUserData(&gTeamListNameRegion[sCounter],0,sCounter);
|
||||
MSYS_SetRegionUserData(&gTeamListAssignmentRegion[sCounter],0,sCounter);
|
||||
@@ -7480,7 +7624,7 @@ void CreateMouseRegionsForTeamList( void )
|
||||
SetRegionFastHelpText( &gTeamListNameRegion[sCounter], pMapScreenMouseRegionHelpText[ 0 ] );
|
||||
SetRegionFastHelpText( &gTeamListAssignmentRegion[sCounter], pMapScreenMouseRegionHelpText[ 1 ] );
|
||||
SetRegionFastHelpText( &gTeamListSleepRegion[sCounter], pMapScreenMouseRegionHelpText[ 5 ] );
|
||||
SetRegionFastHelpText( &gTeamListLocationRegion[sCounter], pMapScreenMouseRegionHelpText[ 0 ] );
|
||||
SetRegionFastHelpText( &gTeamListLocationRegion[sCounter], pMapScreenMouseRegionHelpText[ 4 ] );
|
||||
SetRegionFastHelpText( &gTeamListDestinationRegion[sCounter], pMapScreenMouseRegionHelpText[ 2 ] );
|
||||
SetRegionFastHelpText( &gTeamListContractRegion[sCounter], pMapScreenMouseRegionHelpText[ 3 ] );
|
||||
}
|
||||
@@ -8492,7 +8636,10 @@ void RenderMapRegionBackground( void )
|
||||
|
||||
MapscreenMarkButtonsDirty();
|
||||
|
||||
RestoreExternBackgroundRect( 261, 0, 640 - 261, 359 );
|
||||
// WANNE 2
|
||||
//RestoreExternBackgroundRect( 261, 0, 379, 359 );
|
||||
|
||||
RestoreExternBackgroundRect( 261, 0, SCREEN_WIDTH - 261, SCREEN_HEIGHT - 121 );
|
||||
|
||||
// don't bother if showing sector inventory instead of the map!!!
|
||||
if( !fShowMapInventoryPool )
|
||||
@@ -8562,7 +8709,9 @@ void RenderTeamRegionBackground( void )
|
||||
MarkAllBoxesAsAltered( );
|
||||
|
||||
// restore background for area
|
||||
RestoreExternBackgroundRect( 0, 107, 261 - 0, 359 - 107 );
|
||||
|
||||
// WANNE 2
|
||||
RestoreExternBackgroundRect( 0, 107, 261, SCREEN_HEIGHT - 106 - 121 );
|
||||
|
||||
MapscreenMarkButtonsDirty();
|
||||
|
||||
@@ -10183,8 +10332,20 @@ BOOLEAN HandlePreloadOfMapGraphics( void )
|
||||
/*strcpy(vs_desc.ImageFile, "INTERFACE\\playlist3.pcx");
|
||||
CHECKF(AddVideoSurface( &vs_desc, &guiCHARLIST ));*/
|
||||
|
||||
// WANNE 2
|
||||
VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
||||
FilenameForBPP("INTERFACE\\newgoldpiece3.sti", VObjectDesc.ImageFile );
|
||||
if (iResolution == 0)
|
||||
{
|
||||
FilenameForBPP("INTERFACE\\newgoldpiece3.sti", VObjectDesc.ImageFile );
|
||||
}
|
||||
else if (iResolution == 1)
|
||||
{
|
||||
FilenameForBPP("INTERFACE\\newgoldpiece3_800x600.sti", VObjectDesc.ImageFile );
|
||||
}
|
||||
else if (iResolution == 2)
|
||||
{
|
||||
FilenameForBPP("INTERFACE\\newgoldpiece3_1024x768.sti", VObjectDesc.ImageFile );
|
||||
}
|
||||
CHECKF(AddVideoObject(&VObjectDesc, &guiCHARLIST));
|
||||
|
||||
//VObjectDesc.fCreateFlags=VOBJECT_CREATE_FROMFILE;
|
||||
@@ -10494,6 +10655,106 @@ void NextInventoryMapBtnCallback( GUI_BUTTON *btn, INT32 reason )
|
||||
}
|
||||
}
|
||||
|
||||
// WANNE 2 <scroll>
|
||||
//void BtnMercsUpMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
//{
|
||||
// // WANNE 2 -> see Map Screen Interface Bottom Line 766 (BtnMessageUpMapScreenCallback)
|
||||
// int i = 10;
|
||||
//}
|
||||
//
|
||||
//void BtnMercsDownMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
//{
|
||||
// // WANNE 2 -> see Map Screen Interface Bottom Line 766 (BtnMessageUpMapScreenCallback)
|
||||
// int i = 10;
|
||||
//}
|
||||
//
|
||||
//void BtnVehicleUpMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
//{
|
||||
// // WANNE 2 -> see Map Screen Interface Bottom Line 766 (BtnMessageUpMapScreenCallback)
|
||||
// int i = 10;
|
||||
//}
|
||||
//
|
||||
//void BtnVehicleDownMapScreenCallback( GUI_BUTTON *btn,INT32 reason )
|
||||
//{
|
||||
// // WANNE 2 -> see Map Screen Interface Bottom Line 766 (BtnMessageUpMapScreenCallback)
|
||||
// int i = 10;
|
||||
//}
|
||||
|
||||
// WANNE 2 <scroll>
|
||||
//void DeleteButtonsForScrolling(void)
|
||||
//{
|
||||
// if (fScrollButtonsInitialized == TRUE)
|
||||
// {
|
||||
// // mercs scroll buttons
|
||||
// RemoveButton( guiMapMercsScrollButtons[ 0 ]);
|
||||
// RemoveButton( guiMapMercsScrollButtons[ 1 ]);
|
||||
// UnloadButtonImage( guiMapMercsScrollButtonsImage[ 0 ] );
|
||||
// UnloadButtonImage( guiMapMercsScrollButtonsImage[ 1 ] );
|
||||
//
|
||||
// RemoveButton( guiMapVehicleScrollButtons[ 0 ]);
|
||||
// RemoveButton( guiMapVehicleScrollButtons[ 1 ]);
|
||||
// UnloadButtonImage( guiMapVehicleScrollButtonsImage[ 0 ] );
|
||||
// UnloadButtonImage( guiMapVehicleScrollButtonsImage[ 1 ] );
|
||||
//
|
||||
// fScrollButtonsInitialized = FALSE;
|
||||
// }
|
||||
//}
|
||||
|
||||
// WANNE 2 <scroll>
|
||||
// Create the scrolling arrows
|
||||
//void CreateButtonsForScrolling( void )
|
||||
//{
|
||||
// if (fScrollButtonsInitialized == FALSE)
|
||||
// {
|
||||
// INT32 iXPos = 247;
|
||||
// INT32 iMercUpY = -1;
|
||||
// INT32 iVehicleUpY = -1;
|
||||
//
|
||||
// if (iResolution == 0)
|
||||
// {
|
||||
// iMercUpY = 207;
|
||||
// iVehicleUpY = 321;
|
||||
// }
|
||||
// else if (iResolution == 1)
|
||||
// {
|
||||
// iMercUpY = 256;
|
||||
// iVehicleUpY = 429;
|
||||
// }
|
||||
// else if (iResolution == 2)
|
||||
// {
|
||||
// iMercUpY = 328;
|
||||
// iVehicleUpY = 579;
|
||||
// }
|
||||
//
|
||||
// // merc - scroll up
|
||||
// guiMapMercsScrollButtonsImage[ MAP_SCROLL_MERCS_UP ]= LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,11,4,-1,6,-1 );
|
||||
// guiMapMercsScrollButtons[ MAP_SCROLL_MERCS_UP ] = QuickCreateButton( guiMapMercsScrollButtonsImage[ MAP_SCROLL_MERCS_UP ], iXPos, iMercUpY,
|
||||
// BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
||||
// (GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnMercsUpMapScreenCallback);
|
||||
//
|
||||
// // merc - scroll down
|
||||
// guiMapMercsScrollButtonsImage[ MAP_SCROLL_MERCS_DOWN ]= LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,12,5,-1,7,-1 );
|
||||
// guiMapMercsScrollButtons[ MAP_SCROLL_MERCS_DOWN ] = QuickCreateButton( guiMapMercsScrollButtonsImage[ MAP_SCROLL_MERCS_DOWN ], iXPos, iMercUpY + 17,
|
||||
// BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
||||
// (GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnMercsDownMapScreenCallback);
|
||||
//
|
||||
// // vehicle - scroll up
|
||||
// guiMapVehicleScrollButtonsImage[ MAP_SCROLL_VEHICLE_UP ]= LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,11,4,-1,6,-1 );
|
||||
// guiMapVehicleScrollButtons[ MAP_SCROLL_VEHICLE_UP ] = QuickCreateButton( guiMapVehicleScrollButtonsImage[ MAP_SCROLL_VEHICLE_UP ], iXPos, iVehicleUpY,
|
||||
// BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
||||
// (GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnVehicleUpMapScreenCallback);
|
||||
//
|
||||
// // vehicle - scroll down
|
||||
// guiMapVehicleScrollButtonsImage[ MAP_SCROLL_VEHICLE_DOWN ]= LoadButtonImage( "INTERFACE\\map_screen_bottom_arrows.sti" ,12,5,-1,7,-1 );
|
||||
// guiMapVehicleScrollButtons[ MAP_SCROLL_VEHICLE_DOWN ] = QuickCreateButton( guiMapVehicleScrollButtonsImage[ MAP_SCROLL_VEHICLE_DOWN ], iXPos, iVehicleUpY + 17,
|
||||
// BUTTON_TOGGLE, MSYS_PRIORITY_HIGHEST - 1,
|
||||
// (GUI_CALLBACK)BtnGenericMouseMoveButtonCallback, (GUI_CALLBACK)BtnVehicleDownMapScreenCallback);
|
||||
//
|
||||
// fScrollButtonsInitialized = TRUE;
|
||||
// }
|
||||
//}
|
||||
|
||||
|
||||
void CreateDestroyMapCharacterScrollButtons( void )
|
||||
{
|
||||
static BOOLEAN fCreated = FALSE;
|
||||
@@ -11072,7 +11333,9 @@ void DisplayIconsForMercsAsleep( void )
|
||||
pSoldier = MercPtrs[ gCharactersList[ iCounter ].usSolID ];
|
||||
if( pSoldier->bActive && pSoldier->fMercAsleep && CanChangeSleepStatusForSoldier( pSoldier ) )
|
||||
{
|
||||
BltVideoObject( guiSAVEBUFFER , hHandle, 0, 125, ( INT16 )( Y_START+(iCounter * ( Y_SIZE + 2 ) ) ) , VO_BLT_SRCTRANSPARENCY,NULL );
|
||||
// WANNE 2
|
||||
//BltVideoObject( guiSAVEBUFFER , hHandle, 0, 125, ( INT16 )( Y_START+(iCounter * ( Y_SIZE + 2 ) ) ) , VO_BLT_SRCTRANSPARENCY,NULL );
|
||||
BltVideoObject( guiSAVEBUFFER , hHandle, 0, SLEEP_X + 2, ( INT16 )( Y_START+(iCounter * ( Y_SIZE + 2 ) ) ) , VO_BLT_SRCTRANSPARENCY,NULL );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11088,25 +11351,30 @@ void CheckForAndRenderNewMailOverlay()
|
||||
{
|
||||
if( GetJA2Clock() % 1000 < 667 )
|
||||
{
|
||||
// WANNE 2
|
||||
if( ButtonList[ guiMapBottomExitButtons[ MAP_EXIT_TO_LAPTOP ] ]->uiFlags & BUTTON_CLICKED_ON )
|
||||
{ //button is down, so offset the icon
|
||||
BltVideoObjectFromIndex( FRAME_BUFFER, guiNewMailIcons, 1, 465, 418, VO_BLT_SRCTRANSPARENCY, NULL );
|
||||
InvalidateRegion( 465, 418, 480, 428 );
|
||||
//BltVideoObjectFromIndex( FRAME_BUFFER, guiNewMailIcons, 1, 465, 418, VO_BLT_SRCTRANSPARENCY, NULL );
|
||||
BltVideoObjectFromIndex( FRAME_BUFFER, guiNewMailIcons, 1, (SCREEN_WIDTH - 175), (SCREEN_HEIGHT - 62), VO_BLT_SRCTRANSPARENCY, NULL );
|
||||
//InvalidateRegion( 465, 418, 480, 428 );
|
||||
InvalidateRegion( (SCREEN_WIDTH - 175), (SCREEN_HEIGHT - 62), (SCREEN_WIDTH - 160), (SCREEN_HEIGHT - 52 ));
|
||||
}
|
||||
// WANNE 2
|
||||
else
|
||||
{ //button is up, so draw the icon normally
|
||||
BltVideoObjectFromIndex( FRAME_BUFFER, guiNewMailIcons, 0, 464, 417, VO_BLT_SRCTRANSPARENCY, NULL );
|
||||
{ //button is up, so draw the icon normally
|
||||
//BltVideoObjectFromIndex( FRAME_BUFFER, guiNewMailIcons, 0, 464, 417, VO_BLT_SRCTRANSPARENCY, NULL );
|
||||
BltVideoObjectFromIndex( FRAME_BUFFER, guiNewMailIcons, 0, (SCREEN_WIDTH - 176), (SCREEN_HEIGHT - 63), VO_BLT_SRCTRANSPARENCY, NULL );
|
||||
if( !(ButtonList[ guiMapBottomExitButtons[ MAP_EXIT_TO_LAPTOP ] ]->uiFlags & BUTTON_ENABLED ) )
|
||||
{
|
||||
UINT32 uiDestPitchBYTES;
|
||||
UINT8 *pDestBuf;
|
||||
SGPRect area = { 463, 417, 477, 425 };
|
||||
SGPRect area = { (SCREEN_WIDTH - 177), (SCREEN_HEIGHT - 63), (SCREEN_WIDTH - 163), (SCREEN_HEIGHT - 55) };
|
||||
|
||||
pDestBuf = LockVideoSurface( FRAME_BUFFER, &uiDestPitchBYTES );
|
||||
Blt16BPPBufferHatchRect( (UINT16*)pDestBuf, uiDestPitchBYTES, &area );
|
||||
UnLockVideoSurface( FRAME_BUFFER );
|
||||
}
|
||||
InvalidateRegion( 463, 417, 481, 430 );
|
||||
InvalidateRegion( (SCREEN_WIDTH - 177), (SCREEN_HEIGHT - 63), (SCREEN_WIDTH - 159), (SCREEN_HEIGHT - 50) );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user