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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-19
@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Strategic All.h"
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#include "Loading Screen.h"
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@@ -773,6 +774,7 @@ UINT32 UndergroundTacticalTraversalTime( INT8 bExitDirection )
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return 0xffffffff;
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}
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// WANNE 2 <zooming>
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void BeginLoadScreen( void )
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{
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SGPRect SrcRect, DstRect;
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@@ -788,13 +790,14 @@ void BeginLoadScreen( void )
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{
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DstRect.iLeft = 0;
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DstRect.iTop = 0;
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DstRect.iRight = 640;
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DstRect.iBottom = 480;
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DstRect.iRight = SCREEN_WIDTH;
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DstRect.iBottom = SCREEN_HEIGHT;
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uiTimeRange = 2000;
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iPercentage = 0;
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iLastShadePercentage = 0;
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uiStartTime = GetJA2Clock();
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BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 640, 480 );
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BlitBufferToBuffer( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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PlayJA2SampleFromFile( "SOUNDS\\Final Psionic Blast 01 (16-44).wav", RATE_11025, HIGHVOLUME, 1, MIDDLEPAN );
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while( iPercentage < 100 )
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{
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@@ -811,31 +814,21 @@ void BeginLoadScreen( void )
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if( iPercentage > 50 )
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{
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//iFactor = (iPercentage - 50) * 2;
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//if( iFactor > iLastShadePercentage )
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// {
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//Calculate the difference from last shade % to the new one. Ex: Going from
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//50% shade value to 60% shade value requires applying 20% to the 50% to achieve 60%.
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//if( iLastShadePercentage )
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// iReqShadePercentage = 100 - (iFactor * 100 / iLastShadePercentage);
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//else
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// iReqShadePercentage = iFactor;
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//Record the new final shade percentage.
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//iLastShadePercentage = iFactor;
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ShadowVideoSurfaceRectUsingLowPercentTable( guiSAVEBUFFER, 0, 0, 640, 480 );
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// }
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ShadowVideoSurfaceRectUsingLowPercentTable( guiSAVEBUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
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}
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SrcRect.iLeft = 536 * iPercentage / 100;
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SrcRect.iRight = 640 - iPercentage / 20;
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SrcRect.iRight = SCREEN_WIDTH - iPercentage / 20;
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SrcRect.iTop = 367 * iPercentage / 100;
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SrcRect.iBottom = 480 - 39 * iPercentage / 100;
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SrcRect.iBottom = SCREEN_HEIGHT - 39 * iPercentage / 100;
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BltStretchVideoSurface( FRAME_BUFFER, guiSAVEBUFFER, 0, 0, 0, &SrcRect, &DstRect );
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InvalidateScreen();
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RefreshScreen( NULL );
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}
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}
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, 640, 480, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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ColorFillVideoSurfaceArea( FRAME_BUFFER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, Get16BPPColor( FROMRGB( 0, 0, 0 ) ) );
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InvalidateScreen( );
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RefreshScreen( NULL );
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