Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+5 -2
View File
@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
@@ -430,10 +431,11 @@ void AutoBandage( BOOLEAN fStart )
giBoxId = PrepareMercPopupBox( -1, DIALOG_MERC_POPUP_BACKGROUND, DIALOG_MERC_POPUP_BORDER, sAutoBandageString, 200, 40, 10, 30, &gusTextBoxWidth, &gusTextBoxHeight );
}
// WANNE 2
aRect.iTop = 0;
aRect.iLeft = 0;
aRect.iBottom = INV_INTERFACE_START_Y;
aRect.iRight = 640;
aRect.iRight = SCREEN_WIDTH;
// Determine position ( centered in rect )
gsX = (INT16)( ( ( ( aRect.iRight - aRect.iLeft ) - gusTextBoxWidth ) / 2 ) + aRect.iLeft );
@@ -725,8 +727,9 @@ void DisplayAutoBandageUpdatePanel( void )
iTotalPixelsWide = TACT_UPDATE_MERC_FACE_X_WIDTH * iNumberDoctorsWide;
// WANNE 2
// now get the x and y position for the box
sXPosition = ( 640 - iTotalPixelsWide ) / 2;
sXPosition = ( SCREEN_WIDTH - iTotalPixelsWide ) / 2;
sYPosition = ( INV_INTERFACE_START_Y - iTotalPixelsHigh ) / 2;