Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+2 -2
View File
@@ -434,7 +434,7 @@ INT8 CalcCoverForGridNoBasedOnTeamKnownEnemies( SOLDIERTYPE *pSoldier, INT16 sTa
}
usRange = (UINT16)GetRangeInCellCoordsFromGridNoDiff( pOpponent->sGridNo, sTargetGridNo );
usSightLimit = DistanceVisible( pOpponent, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel );
usSightLimit = DistanceVisible( pOpponent, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, pSoldier->bLevel, pSoldier );
if( usRange > ( usSightLimit * CELL_X_SIZE ) )
{
@@ -933,7 +933,7 @@ INT8 CalcIfSoldierCanSeeGridNo( SOLDIERTYPE *pSoldier, INT16 sTargetGridNo, BOOL
}
usSightLimit = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, fRoof );
usSightLimit = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sTargetGridNo, fRoof, pSoldier );
//
// Prone