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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -253,7 +253,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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{
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case SOLDIER_CLASS_NONE:
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// ammo is here only so that civilians with pre-assigned ammo will get some clips for it!
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bAmmoClips = (INT8)(1 + Random( 2 ));
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bAmmoClips = (INT8)(2 + Random( 2 ));
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// civilians get nothing, anyone who should get something should be preassigned by Linda
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break;
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@@ -274,7 +274,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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if( Random( 2 ) )
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bKnifeClass = bRating;
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bAmmoClips = (INT8)(2 + Random( 2 ));
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bAmmoClips = (INT8)(3 + Random( 2 ));
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if( bRating >= GOOD_ADMINISTRATOR_EQUIPMENT_RATING )
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{
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@@ -316,7 +316,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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bAttachClass = bRating;
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}
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bAmmoClips = (INT8)(2 + Random( 2 ));
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bAmmoClips = (INT8)(3 + Random( 2 ));
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if( bRating >= AVERAGE_ARMY_EQUIPMENT_RATING )
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{
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@@ -429,7 +429,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
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}
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bAmmoClips = (INT8)(3 + Random( 2 ));
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bGrenades = (INT8)(1 + Random( 3 ));
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bGrenades = (INT8)(3 + Random( 3 ));
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if( ( bRating >= AVERAGE_ELITE_EQUIPMENT_RATING ) && ( Random( 100 ) < 75 ) )
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{
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