Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+4 -4
View File
@@ -253,7 +253,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
{
case SOLDIER_CLASS_NONE:
// ammo is here only so that civilians with pre-assigned ammo will get some clips for it!
bAmmoClips = (INT8)(1 + Random( 2 ));
bAmmoClips = (INT8)(2 + Random( 2 ));
// civilians get nothing, anyone who should get something should be preassigned by Linda
break;
@@ -274,7 +274,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
if( Random( 2 ) )
bKnifeClass = bRating;
bAmmoClips = (INT8)(2 + Random( 2 ));
bAmmoClips = (INT8)(3 + Random( 2 ));
if( bRating >= GOOD_ADMINISTRATOR_EQUIPMENT_RATING )
{
@@ -316,7 +316,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
bAttachClass = bRating;
}
bAmmoClips = (INT8)(2 + Random( 2 ));
bAmmoClips = (INT8)(3 + Random( 2 ));
if( bRating >= AVERAGE_ARMY_EQUIPMENT_RATING )
{
@@ -429,7 +429,7 @@ void GenerateRandomEquipment( SOLDIERCREATE_STRUCT *pp, INT8 bSoldierClass, INT8
}
bAmmoClips = (INT8)(3 + Random( 2 ));
bGrenades = (INT8)(1 + Random( 3 ));
bGrenades = (INT8)(3 + Random( 3 ));
if( ( bRating >= AVERAGE_ELITE_EQUIPMENT_RATING ) && ( Random( 100 ) < 75 ) )
{