Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+2 -2
View File
@@ -1210,7 +1210,7 @@ void AllMercsOnTeamLookForCorpse( ROTTING_CORPSE *pCorpse, INT8 bTeam )
if ( pSoldier->bLife >= OKLIFE && pSoldier->sGridNo != NOWHERE && pSoldier->bActive && pSoldier->bInSector )
{
// is he close enough to see that gridno if he turns his head?
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel );
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel, pSoldier );
if (PythSpacesAway( pSoldier->sGridNo, sGridNo ) <= sDistVisible )
{
@@ -1274,7 +1274,7 @@ void MercLooksForCorpses( SOLDIERTYPE *pSoldier )
sGridNo = pCorpse->def.sGridNo;
// is he close enough to see that gridno if he turns his head?
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel );
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel, pSoldier );
if (PythSpacesAway( pSoldier->sGridNo, sGridNo ) <= sDistVisible )
{