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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1210,7 +1210,7 @@ void AllMercsOnTeamLookForCorpse( ROTTING_CORPSE *pCorpse, INT8 bTeam )
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if ( pSoldier->bLife >= OKLIFE && pSoldier->sGridNo != NOWHERE && pSoldier->bActive && pSoldier->bInSector )
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{
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// is he close enough to see that gridno if he turns his head?
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel );
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel, pSoldier );
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if (PythSpacesAway( pSoldier->sGridNo, sGridNo ) <= sDistVisible )
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{
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@@ -1274,7 +1274,7 @@ void MercLooksForCorpses( SOLDIERTYPE *pSoldier )
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sGridNo = pCorpse->def.sGridNo;
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// is he close enough to see that gridno if he turns his head?
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel );
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sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, pCorpse->def.bLevel, pSoldier );
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if (PythSpacesAway( pSoldier->sGridNo, sGridNo ) <= sDistVisible )
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{
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