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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+12
-2
@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Tactical All.h"
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#else
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@@ -23,8 +24,17 @@ INT8 EffectiveStrength( SOLDIERTYPE * pSoldier )
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// 1/2 full strength
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// plus 1/2 strength scaled according to how hurt we are
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bBandaged = pSoldier->bLifeMax - pSoldier->bLife - pSoldier->bBleeding;
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iEffStrength = pSoldier->bStrength / 2;
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iEffStrength += (pSoldier->bStrength / 2) * (pSoldier->bLife + bBandaged / 2) / (pSoldier->bLifeMax);
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// WANNE 2
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if (pSoldier->bStrength > 0)
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{
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iEffStrength = pSoldier->bStrength / 2;
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iEffStrength += (pSoldier->bStrength / 2) * (pSoldier->bLife + bBandaged / 2) / (pSoldier->bLifeMax);
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}
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else
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{
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iEffStrength = 0;
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}
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// ATE: Make sure at least 2...
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iEffStrength = __max( iEffStrength, 2 );
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