Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+12 -2
View File
@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Tactical All.h"
#else
@@ -23,8 +24,17 @@ INT8 EffectiveStrength( SOLDIERTYPE * pSoldier )
// 1/2 full strength
// plus 1/2 strength scaled according to how hurt we are
bBandaged = pSoldier->bLifeMax - pSoldier->bLife - pSoldier->bBleeding;
iEffStrength = pSoldier->bStrength / 2;
iEffStrength += (pSoldier->bStrength / 2) * (pSoldier->bLife + bBandaged / 2) / (pSoldier->bLifeMax);
// WANNE 2
if (pSoldier->bStrength > 0)
{
iEffStrength = pSoldier->bStrength / 2;
iEffStrength += (pSoldier->bStrength / 2) * (pSoldier->bLife + bBandaged / 2) / (pSoldier->bLifeMax);
}
else
{
iEffStrength = 0;
}
// ATE: Make sure at least 2...
iEffStrength = __max( iEffStrength, 2 );