Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+4 -4
View File
@@ -2909,7 +2909,7 @@ void SayBuddyWitnessedQuoteFromKill( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo,
// TO LOS check to killed
// Can we see location of killer?
sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pKillerSoldier->sGridNo, pKillerSoldier->bLevel );
sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pKillerSoldier->sGridNo, pKillerSoldier->bLevel, pKillerSoldier );
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, pKillerSoldier->sGridNo, pKillerSoldier->bLevel, (UINT8)3, (UINT8) sDistVisible, TRUE ) == 0 )
{
continue;
@@ -2917,7 +2917,7 @@ void SayBuddyWitnessedQuoteFromKill( SOLDIERTYPE *pKillerSoldier, INT16 sGridNo,
// Can we see location of killed?
sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel );
sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel, pTeamSoldier );
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, (UINT8)3, (UINT8) sDistVisible, TRUE ) == 0 )
{
continue;
@@ -2976,7 +2976,7 @@ void HandleKilledQuote( SOLDIERTYPE *pKilledSoldier, SOLDIERTYPE *pKillerSoldier
gfLastMercTalkedAboutKillingID = pKilledSoldier->ubID;
// Can we see location?
sDistVisible = DistanceVisible( pKillerSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel );
sDistVisible = DistanceVisible( pKillerSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel, pKillerSoldier );
fCanWeSeeLocation = ( SoldierTo3DLocationLineOfSightTest( pKillerSoldier, sGridNo, bLevel, (UINT8)3, (UINT8) sDistVisible, TRUE ) != 0 );
@@ -3039,7 +3039,7 @@ void HandleKilledQuote( SOLDIERTYPE *pKilledSoldier, SOLDIERTYPE *pKillerSoldier
if ( OK_INSECTOR_MERC( pTeamSoldier ) && !( pTeamSoldier->uiStatusFlags & SOLDIER_GASSED ) && !AM_AN_EPC( pTeamSoldier ) )
{
// Can we see location?
sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel );
sDistVisible = DistanceVisible( pTeamSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, bLevel, pTeamSoldier );
if ( SoldierTo3DLocationLineOfSightTest( pTeamSoldier, sGridNo, bLevel, 3, (UINT8) sDistVisible, TRUE ) )
{