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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3372,7 +3372,7 @@ UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, UINT16 sGridNo, UINT8 ubAimTime
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iChance -= iPenalty;
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}
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sDistVis = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, 0 );
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sDistVis = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sGridNo, 0, pSoldier );
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// give some leeway to allow people to spot for each other...
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// use distance limitation for LOS routine of 2 x maximum distance EVER visible, so that we get accurate
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