mirror of
https://github.com/1dot13/source.git
synced 2026-08-19 14:20:30 +02:00
Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2739,7 +2739,7 @@ void ManChecksOnFriends(SOLDIERTYPE *pSoldier)
|
||||
if (pFriend->ubID == pSoldier->ubID)
|
||||
continue; // next merc
|
||||
|
||||
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pFriend->sGridNo, pFriend->bLevel );
|
||||
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, pFriend->sGridNo, pFriend->bLevel, pFriend );
|
||||
// if we can see far enough to see this friend
|
||||
if (PythSpacesAway(pSoldier->sGridNo,pFriend->sGridNo) <= sDistVisible)
|
||||
{
|
||||
|
||||
@@ -846,7 +846,7 @@ INT8 CreatureDecideActionRed(SOLDIERTYPE *pSoldier, UINT8 ubUnconsciousOK)
|
||||
// if soldier is not already facing in that direction,
|
||||
// and the opponent is close enough that he could possibly be seen
|
||||
// note, have to change this to use the level returned from ClosestKnownOpponent
|
||||
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOpponent, 0 );
|
||||
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOpponent, 0, pSoldier );
|
||||
|
||||
if ((pSoldier->bDirection != ubOpponentDir) && (PythSpacesAway(pSoldier->sGridNo,sClosestOpponent) <= sDistVisible))
|
||||
{
|
||||
|
||||
@@ -3042,7 +3042,7 @@ DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"decideactionred: radio red alert?");
|
||||
// if soldier is not already facing in that direction,
|
||||
// and the opponent is close enough that he could possibly be seen
|
||||
// note, have to change this to use the level returned from ClosestKnownOpponent
|
||||
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOpponent, 0 );
|
||||
sDistVisible = DistanceVisible( pSoldier, DIRECTION_IRRELEVANT, DIRECTION_IRRELEVANT, sClosestOpponent, 0, pSoldier );
|
||||
|
||||
if ((pSoldier->bDirection != ubOpponentDir) && (PythSpacesAway(pSoldier->sGridNo,sClosestOpponent) <= sDistVisible))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user