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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -402,7 +402,7 @@ void HandleOverheadMap( )
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InitNewOverheadDB( gubSmTileNum );
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gfSmTileLoaded = TRUE;
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}
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// restore background rects
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RestoreBackgroundRects( );
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@@ -544,12 +544,15 @@ BOOLEAN InOverheadMap( )
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}
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void GoIntoOverheadMap( )
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{
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{
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VOBJECT_DESC VObjectDesc;
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HVOBJECT hVObject;
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gfInOverheadMap = TRUE;
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// WANNE 2 NEW
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//RestoreExternBackgroundRect( INTERFACE_START_X, INTERFACE_START_Y, SCREEN_WIDTH, INTERFACE_HEIGHT );
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// Overview map should be centered in the middle of the tactical screen.
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iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2); // Horizontal start postion of the overview map
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iOffsetVertical = (SCREEN_HEIGHT - 160) / 2 - 160; // Vertical start position of the overview map
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