Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+5 -2
View File
@@ -402,7 +402,7 @@ void HandleOverheadMap( )
InitNewOverheadDB( gubSmTileNum );
gfSmTileLoaded = TRUE;
}
// restore background rects
RestoreBackgroundRects( );
@@ -544,12 +544,15 @@ BOOLEAN InOverheadMap( )
}
void GoIntoOverheadMap( )
{
{
VOBJECT_DESC VObjectDesc;
HVOBJECT hVObject;
gfInOverheadMap = TRUE;
// WANNE 2 NEW
//RestoreExternBackgroundRect( INTERFACE_START_X, INTERFACE_START_Y, SCREEN_WIDTH, INTERFACE_HEIGHT );
// Overview map should be centered in the middle of the tactical screen.
iOffsetHorizontal = (SCREEN_WIDTH / 2) - (640 / 2); // Horizontal start postion of the overview map
iOffsetVertical = (SCREEN_HEIGHT - 160) / 2 - 160; // Vertical start position of the overview map