Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+6 -2
View File
@@ -1667,6 +1667,7 @@ FLOAT CalculateObjectTrajectory( INT16 sTargetZ, OBJECTTYPE *pItem, vector_3 *vP
{
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CalculateObjectTrajectory");
INT32 iID;
REAL_OBJECT *pObject;
FLOAT dDiffX, dDiffY;
INT16 sGridNo;
//int cnt=0;
@@ -1692,10 +1693,13 @@ FLOAT CalculateObjectTrajectory( INT16 sTargetZ, OBJECTTYPE *pItem, vector_3 *vP
// Set some special values...
pObject->fTestObject = TEST_OBJECT_NO_COLLISIONS;
pObject->TestZTarget = sTargetZ;
pObject->fTestPositionNotSet = TRUE;
pObject->fVisible = FALSE;
pObject->fVisible = FALSE;
// WANNE 2
// Alrighty, move this beast until it dies....
// Alrighty, move this beast until it dies....
while( pObject->fAlive)
{
//cnt = cnt + 1;
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,"CalculateObjectTrajectory: calling SIMULATEobject - this object never fucking dies!!!!");
//DebugMsg (TOPIC_JA2,DBG_LEVEL_3, String( "Counter: %d", cnt));