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Data and Source v1.13 Mod High Resolution version from 2006-03-01
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-2
@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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@@ -1314,8 +1315,8 @@ BOOLEAN DrawBox(UINT32 uiCounter)
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}
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// make sure it will fit on screen!
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Assert( usTopX + usWidth <= 639 );
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Assert( usTopY + usHeight <= 479 );
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Assert( usTopX + usWidth <= SCREEN_WIDTH );
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Assert( usTopY + usHeight <= SCREEN_HEIGHT );
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// subtract 4 because the 2 2-pixel corners are handled separately
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uiNumTilesWide=((usWidth-4)/BORDER_WIDTH);
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@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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@@ -1904,7 +1905,7 @@ STR16 pMapErrorString[] =
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L"needs an escort to move. Place her on a squad with one.", // for a female
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L"Merc hasn't yet arrived in Arulco!",
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L"Looks like there's some contract negotiations to settle first.",
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L"",
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L"Cannot give a movement order. Air raid is going on.", // WANNE 2
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//11-15
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L"Movement orders? There's a battle going on!",
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L"You have been ambushed by bloodcats in sector %s!",
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@@ -3300,6 +3301,8 @@ STR16 zMarksMapScreenText[] =
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L"%s is full of militia.",
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L"Merc has a finite contract.",
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L"Merc's contract is not insured",
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// WANNE 2
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L"Map Overview", // 24
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};
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@@ -1,3 +1,4 @@
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#else
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@@ -1830,7 +1831,7 @@ STR16 pMapErrorString[] =
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L"braucht eine Eskorte. Plazieren Sie sie in einem Trupp mit Eskorte.", // for a female
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L"Söldner ist noch nicht in Arulco!",
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L"Erst mal Vertrag aushandeln!",
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L"",
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L"Marschbefehl ist nicht möglich. Luftangriffe finden statt.", // WANNE 2
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//11-15
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L"Marschbefehl? Hier tobt ein Kampf!",
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L"Sie sind von Bloodcats umstellt in Sektor %s!",
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@@ -3108,6 +3109,8 @@ STR16 zMarksMapScreenText[] =
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L"%s ist voller Milizen.",
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L"Söldner hat begrenzten Vertrag.",
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L"Vertrag des Söldners ist nicht versichert",
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// WANNE 2
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L"Kartenübersicht", // 24
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};
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STR16 pLandMarkInSectorString[] =
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+9
-4
@@ -1,4 +1,4 @@
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// WANNE <08.12.2005>
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// WANNE 2 <changed some lines>
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#ifdef PRECOMPILEDHEADERS
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#include "Utils All.h"
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#include "Game Clock.h"
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@@ -1086,8 +1086,10 @@ void DisplayStringsInMapScreenMessageList( void )
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UINT16 usSpacing;
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// WANNE <change this???>
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SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
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// WANNE 2
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//SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
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SetFontDestBuffer( FRAME_BUFFER, 17, (SCREEN_HEIGHT - 114), 407, (SCREEN_HEIGHT - 114) + 101, FALSE );
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SetFont( MAP_SCREEN_MESSAGE_FONT ); // no longer supports variable fonts
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SetFontBackground( FONT_BLACK );
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@@ -1095,7 +1097,10 @@ void DisplayStringsInMapScreenMessageList( void )
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ubCurrentStringIndex = gubCurrentMapMessageString;
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sY = 377;
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// WANNE 2
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//sY = 377;
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sY = (SCREEN_HEIGHT - 103);
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usSpacing = GetFontHeight( MAP_SCREEN_MESSAGE_FONT );
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for ( ubLinesPrinted = 0; ubLinesPrinted < MAX_MESSAGES_ON_MAP_BOTTOM; ubLinesPrinted++ )
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