Data and Source v1.13 Mod High Resolution version from 2006-03-01

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@23 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
lalien
2006-04-19 17:10:53 +00:00
parent e54aeb96aa
commit 89b4d71bf3
71 changed files with 11332 additions and 731 deletions
+3 -2
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@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
@@ -1314,8 +1315,8 @@ BOOLEAN DrawBox(UINT32 uiCounter)
}
// make sure it will fit on screen!
Assert( usTopX + usWidth <= 639 );
Assert( usTopY + usHeight <= 479 );
Assert( usTopX + usWidth <= SCREEN_WIDTH );
Assert( usTopY + usHeight <= SCREEN_HEIGHT );
// subtract 4 because the 2 2-pixel corners are handled separately
uiNumTilesWide=((usWidth-4)/BORDER_WIDTH);
+4 -1
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@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
@@ -1904,7 +1905,7 @@ STR16 pMapErrorString[] =
L"needs an escort to move. Place her on a squad with one.", // for a female
L"Merc hasn't yet arrived in Arulco!",
L"Looks like there's some contract negotiations to settle first.",
L"",
L"Cannot give a movement order. Air raid is going on.", // WANNE 2
//11-15
L"Movement orders? There's a battle going on!",
L"You have been ambushed by bloodcats in sector %s!",
@@ -3300,6 +3301,8 @@ STR16 zMarksMapScreenText[] =
L"%s is full of militia.",
L"Merc has a finite contract.",
L"Merc's contract is not insured",
// WANNE 2
L"Map Overview", // 24
};
+4 -1
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@@ -1,3 +1,4 @@
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#else
@@ -1830,7 +1831,7 @@ STR16 pMapErrorString[] =
L"braucht eine Eskorte. Plazieren Sie sie in einem Trupp mit Eskorte.", // for a female
L"Söldner ist noch nicht in Arulco!",
L"Erst mal Vertrag aushandeln!",
L"",
L"Marschbefehl ist nicht möglich. Luftangriffe finden statt.", // WANNE 2
//11-15
L"Marschbefehl? Hier tobt ein Kampf!",
L"Sie sind von Bloodcats umstellt in Sektor %s!",
@@ -3108,6 +3109,8 @@ STR16 zMarksMapScreenText[] =
L"%s ist voller Milizen.",
L"Söldner hat begrenzten Vertrag.",
L"Vertrag des Söldners ist nicht versichert",
// WANNE 2
L"Kartenübersicht", // 24
};
STR16 pLandMarkInSectorString[] =
+9 -4
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@@ -1,4 +1,4 @@
// WANNE <08.12.2005>
// WANNE 2 <changed some lines>
#ifdef PRECOMPILEDHEADERS
#include "Utils All.h"
#include "Game Clock.h"
@@ -1086,8 +1086,10 @@ void DisplayStringsInMapScreenMessageList( void )
UINT16 usSpacing;
// WANNE <change this???>
SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
// WANNE 2
//SetFontDestBuffer( FRAME_BUFFER, 17, 360 + 6, 407, 360 + 101, FALSE );
SetFontDestBuffer( FRAME_BUFFER, 17, (SCREEN_HEIGHT - 114), 407, (SCREEN_HEIGHT - 114) + 101, FALSE );
SetFont( MAP_SCREEN_MESSAGE_FONT ); // no longer supports variable fonts
SetFontBackground( FONT_BLACK );
@@ -1095,7 +1097,10 @@ void DisplayStringsInMapScreenMessageList( void )
ubCurrentStringIndex = gubCurrentMapMessageString;
sY = 377;
// WANNE 2
//sY = 377;
sY = (SCREEN_HEIGHT - 103);
usSpacing = GetFontHeight( MAP_SCREEN_MESSAGE_FONT );
for ( ubLinesPrinted = 0; ubLinesPrinted < MAX_MESSAGES_ON_MAP_BOTTOM; ubLinesPrinted++ )