Added AP modifiers for forest and plain sectors.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8390 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-02-26 19:25:11 +00:00
parent f65f97a27a
commit 8a00c33946
11 changed files with 40 additions and 0 deletions
+12
View File
@@ -68,6 +68,8 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "ap_desert") == 0 ||
strcmp(name, "ap_swamp") == 0 ||
strcmp(name, "ap_urban") == 0 ||
strcmp(name, "ap_forest" ) == 0 ||
strcmp(name, "ap_plains" ) == 0 ||
strcmp(name, "ap_river") == 0 ||
strcmp(name, "ap_coastal") == 0 ||
strcmp(name, "ap_tropical") == 0 ||
@@ -245,6 +247,16 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_URBAN] = min(XML_BACKGROUND_AP_MAX, max(-XML_BACKGROUND_AP_MAX, (INT8) atol(pData->szCharData) ));
}
else if ( strcmp( name, "ap_forest" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_FOREST] = min( XML_BACKGROUND_AP_MAX, max( -XML_BACKGROUND_AP_MAX, (INT8)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "ap_plains" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_PLAINS] = min( XML_BACKGROUND_AP_MAX, max( -XML_BACKGROUND_AP_MAX, (INT8)atol( pData->szCharData ) ) );
}
else if(strcmp(name, "ap_river") == 0)
{
pData->curElement = ELEMENT;