Added dialogue events for using a lockbomb (ADE_LOCKBOMB) and sniper warning (ADE_SNIPERWARNING)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8711 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-12-01 20:34:46 +00:00
parent 61c6972efa
commit 8ace6a2954
4 changed files with 23 additions and 1 deletions
+7
View File
@@ -1764,6 +1764,13 @@ BOOLEAN AdditionalTacticalCharacterDialogue_CallsLua( SOLDIERTYPE *pSoldier, UIN
}
// call event for all mercs in a sector
void AdditionalTacticalCharacterDialogue_AllInCurrentSector( UINT8 ausIgnoreProfile,
UINT16 usEventNr, UINT32 aData1, UINT32 aData2, UINT32 aData3, INT32 aAroundGridno, INT32 aRadius )
{
return AdditionalTacticalCharacterDialogue_AllInSector( gWorldSectorX, gWorldSectorY, gbWorldSectorZ, ausIgnoreProfile,
usEventNr, aData1, aData2, aData3, aAroundGridno, aRadius );
}
void AdditionalTacticalCharacterDialogue_AllInSector(INT16 aSectorX, INT16 aSectorY, INT8 aSectorZ, UINT8 ausIgnoreProfile,
UINT16 usEventNr, UINT32 aData1, UINT32 aData2, UINT32 aData3, INT32 aAroundGridno, INT32 aRadius )
{