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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1401,6 +1401,7 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fZombieOnlyHeadshotsWork = iniReader.ReadBoolean("Tactical Zombie Settings", "ZOMBIE_ONLY_HEADSHOTS_WORK", FALSE);
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gGameExternalOptions.sZombieDifficultyLevel = iniReader.ReadInteger("Tactical Zombie Settings", "ZOMBIE_DIFFICULTY_LEVEL", 2, 1, 4);
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gGameExternalOptions.fZombieRiseWithArmour = iniReader.ReadBoolean("Tactical Zombie Settings", "ZOMBIE_RISE_WITH_ARMOUR", TRUE);
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gGameExternalOptions.fZombieOnlyHeadShotsPermanentlyKill = iniReader.ReadBoolean("Tactical Zombie Settings", "ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL", TRUE);
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#endif
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//################# Tactical Poison Settings ##################
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@@ -1425,6 +1426,8 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fFoodDecayInSectors = iniReader.ReadBoolean("Tactical Food Settings", "FOOD_DECAY_IN_SECTORS", TRUE);
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gGameExternalOptions.sFoodDecayModificator = iniReader.ReadFloat("Tactical Food Settings", "FOOD_DECAY_MODIFICATOR", 1.0f, 0.1f, 10.0f);
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gGameExternalOptions.usFoodMaxPoisoning = iniReader.ReadInteger("Tactical Food Settings", "FOOD_MAX_POISONING", 5, 0, 100);
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//################# Strategic Gamestart Settings ##################
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//Lalien: Game starting time
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