- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again

- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-05 22:38:52 +00:00
parent 4c232c38c7
commit 8ace761e7f
11 changed files with 92 additions and 19 deletions
+3
View File
@@ -383,6 +383,7 @@ typedef struct
BOOLEAN fZombieOnlyHeadshotsWork;
INT8 sZombieDifficultyLevel;
BOOLEAN fZombieRiseWithArmour;
BOOLEAN fZombieOnlyHeadShotsPermanentlyKill;
#endif
// Flugente: poison settings
@@ -406,6 +407,8 @@ typedef struct
BOOLEAN fFoodDecayInSectors;
FLOAT sFoodDecayModificator;
UINT8 usFoodMaxPoisoning;
//Animation settings
FLOAT giPlayerTurnSpeedUpFactor;