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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -383,6 +383,7 @@ typedef struct
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BOOLEAN fZombieOnlyHeadshotsWork;
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INT8 sZombieDifficultyLevel;
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BOOLEAN fZombieRiseWithArmour;
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BOOLEAN fZombieOnlyHeadShotsPermanentlyKill;
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#endif
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// Flugente: poison settings
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@@ -406,6 +407,8 @@ typedef struct
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BOOLEAN fFoodDecayInSectors;
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FLOAT sFoodDecayModificator;
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UINT8 usFoodMaxPoisoning;
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//Animation settings
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FLOAT giPlayerTurnSpeedUpFactor;
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