- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again

- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-05 22:38:52 +00:00
parent 4c232c38c7
commit 8ace761e7f
11 changed files with 92 additions and 19 deletions
+7
View File
@@ -112,6 +112,13 @@ void ValidateEnemiesHaveWeapons()
{
continue;
}
#ifdef ENABLE_ZOMBIES
// Flugente: zombies are fine with having no weapons...
if ( pSoldier->IsZombie() )
continue;
#endif
if( !pSoldier->inv[ HANDPOS ].usItem )
{
iNumInvalid++;