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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -112,6 +112,13 @@ void ValidateEnemiesHaveWeapons()
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{
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continue;
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}
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#ifdef ENABLE_ZOMBIES
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// Flugente: zombies are fine with having no weapons...
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if ( pSoldier->IsZombie() )
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continue;
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#endif
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if( !pSoldier->inv[ HANDPOS ].usItem )
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{
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iNumInvalid++;
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