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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -142,6 +142,9 @@ BOOLEAN ApplyFood( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject, BOOLEAN fForce, B
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// multiply with 0.25 for more reasonable values
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INT8 poisonadd = (INT8)(0.01 * 0.25 * maxpts * (1.0 - foodcondition) );
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// added a max threshold to food poisoning
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poisonadd = min(poisonadd, gGameExternalOptions.usFoodMaxPoisoning),
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pSoldier->AddPoison(poisonadd);
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}
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