- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again

- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give
- fixed a bug that caused tooltips to display the wrong traits
- fixed a few zombie-related bugs

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-11-05 22:38:52 +00:00
parent 4c232c38c7
commit 8ace761e7f
11 changed files with 92 additions and 19 deletions
+3
View File
@@ -142,6 +142,9 @@ BOOLEAN ApplyFood( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObject, BOOLEAN fForce, B
// multiply with 0.25 for more reasonable values
INT8 poisonadd = (INT8)(0.01 * 0.25 * maxpts * (1.0 - foodcondition) );
// added a max threshold to food poisoning
poisonadd = min(poisonadd, gGameExternalOptions.usFoodMaxPoisoning),
pSoldier->AddPoison(poisonadd);
}