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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -9767,3 +9767,18 @@ void HandleDisplayingOfPlayerLostDialogue( void )
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}
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}
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#endif
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// Flugente: the entire new trait to string thingy is a fucked up mess. I've had it. Heres a function that simply handles that crap.
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STR16 GetNewTraitStr(UINT8 aTrait)
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{
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if ( aTrait <= DOCTOR_NT )
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;
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else if ( aTrait <= SCOUTING_NT )
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++aTrait;
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else if ( aTrait == COVERT_NT )
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aTrait = 10;
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else if ( aTrait >= SCOUTING_NT + NUM_MINOR_TRAITS )
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aTrait -= NUM_MINOR_TRAITS;
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return gzMercSkillTextNew[ aTrait ];
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}
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