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- new ini option ZOMBIE_ONLY_HEADSHOTS_PERMANENTLY_KILL: if a zombie is killed via headshot/melee combat, he can't rise again
- new ini option FOOD_MAX_POISONING: determines the maximum amount of food poisoning eating a singel food item can give - fixed a bug that caused tooltips to display the wrong traits - fixed a few zombie-related bugs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5669 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -404,4 +404,6 @@ extern UINT8 NumEnemyInSector();
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extern UINT8 NumZombiesInSector();
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#endif
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STR16 GetNewTraitStr(UINT8 aTrait); // Flugente: deal with the insane new trait to string stuff
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#endif
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